Game Character Creation with Blender and Unity

A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine...

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Bibliographic Details
Main Author: Totten, Christopher W. (Author)
Format: Book
Language:English
Published: Hoboken, N.J. Wiley 2012
Subjects:
Online Access:Click Here to View Status and Holdings.
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020 # # |a 9781118172728  |q paperback 
040 # # |a DLC  |b eng  |d UiTM  |e rda 
041 0 # |a eng 
090 0 0 |a QA76.76.C672  |b T68 2012 
100 1 # |a Totten, Christopher W.  |e author 
245 1 0 |a Game Character Creation with Blender and Unity  |c CHRIS TOTTEN 
264 # 1 |a Hoboken, N.J.  |b Wiley  |c 2012 
264 # 4 |c ©2012 
300 # # |a xxv, 292 pages  |b illustrations (chiefly colour)  |c 24 cm. 
336 # # |a text  |2 rdacontent 
337 # # |a unmediated  |2 rdamedia 
338 # # |a volume  |2 rdacarrier 
500 # # |a Includes index 
520 # # |a A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills. 
526 0 # |a CGD523  |b AD233  |5 AD 
526 0 # |a Three Dimensional Animation and Modeling  |b Bachelor of Creative Game Design  |5 Faculty of Art and Design 
650 # 0 |a Video game characters  |x Design 
650 # 0 |a Computer games  |x Programming 
650 # 0 |a Three-dimensional display systems 
650 # 0 |a Computer animation 
856 4 0 |z Click Here to View Status and Holdings.  |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=955477 
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