Game Character Creation with Blender and Unity
A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine...
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Format: | Book |
Language: | English |
Published: |
Hoboken, N.J.
Wiley
2012
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Subjects: | |
Online Access: | Click Here to View Status and Holdings. |
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LEADER | 00000nam#a2200000#i#4501 | ||
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001 | wils-955477 | ||
005 | 202002810303 | ||
008 | 200618t2012 NYU af# ##001 ##ENG#D | ||
020 | # | # | |a 9781118172728 |q paperback |
040 | # | # | |a DLC |b eng |d UiTM |e rda |
041 | 0 | # | |a eng |
090 | 0 | 0 | |a QA76.76.C672 |b T68 2012 |
100 | 1 | # | |a Totten, Christopher W. |e author |
245 | 1 | 0 | |a Game Character Creation with Blender and Unity |c CHRIS TOTTEN |
264 | # | 1 | |a Hoboken, N.J. |b Wiley |c 2012 |
264 | # | 4 | |c ©2012 |
300 | # | # | |a xxv, 292 pages |b illustrations (chiefly colour) |c 24 cm. |
336 | # | # | |a text |2 rdacontent |
337 | # | # | |a unmediated |2 rdamedia |
338 | # | # | |a volume |2 rdacarrier |
500 | # | # | |a Includes index |
520 | # | # | |a A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills. |
526 | 0 | # | |a CGD523 |b AD233 |5 AD |
526 | 0 | # | |a Three Dimensional Animation and Modeling |b Bachelor of Creative Game Design |5 Faculty of Art and Design |
650 | # | 0 | |a Video game characters |x Design |
650 | # | 0 | |a Computer games |x Programming |
650 | # | 0 | |a Three-dimensional display systems |
650 | # | 0 | |a Computer animation |
856 | 4 | 0 | |z Click Here to View Status and Holdings. |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=955477 |
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