Preproduction Blueprint How to Plan Game Environments and Level Designs

A planning system and step-by-step workbook for planning game environments and level designs for play or as stand-alone examples

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Bibliographic Details
Main Author: Galuzin, Alex (Author)
Format: Book
Language:English
Published: North Charleston, South Carolina Createspace Independent Publishing Platform 2016
Edition:Edition 2
Subjects:
Online Access:Click Here to View Status and Holdings.
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Table of Contents:
  • The secret behind preproduction blueprint
  • 11-step planning overview
  • How to follow "preproduction blueprint"
  • Playable level or stand-alone game environment
  • Step 1. Ideas
  • Step 2. Settings, location and theme
  • Step 3. Project purpose
  • Step 4. Set of features
  • Step 5. Collecting photo/video reference and research
  • Step 6. Creating your environment's story
  • Step 7. Objectives, obstacles and set pieces
  • Step 8. Focal point/landmarks
  • Step 9. Creating top-down layouts
  • Step 10. Visual development
  • Step 11. Making lists
  • Final peproduction blueprint
  • Reference : Environment settings ; 121 location ideas ; Themes/styles ; Preproduction blueprint worksheet sample ; Preproduction blueprint checklist.