Preproduction Blueprint How to Plan Game Environments and Level Designs
A planning system and step-by-step workbook for planning game environments and level designs for play or as stand-alone examples
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Main Author: | |
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Format: | Book |
Language: | English |
Published: |
North Charleston, South Carolina
Createspace Independent Publishing Platform
2016
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Edition: | Edition 2 |
Subjects: | |
Online Access: | Click Here to View Status and Holdings. |
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001 | wils-955451 | ||
005 | 202002895647 | ||
008 | 230111t2016 CAU a## ##001 ##eng#D | ||
020 | # | # | |a 9781539103189 |q paperback |
020 | # | # | |a 1539103188 |q paperback |
040 | # | # | |a APU |b eng |d UiTM |e rda |
041 | 0 | # | |a eng |
090 | 0 | 0 | |a GV1469.15 |b .G32 2016 |
100 | 1 | # | |a Galuzin, Alex |e author |
245 | 1 | 0 | |a Preproduction Blueprint |b How to Plan Game Environments and Level Designs |c Alex Galuzin |
250 | # | # | |a Edition 2 |
264 | # | 1 | |a North Charleston, South Carolina |b Createspace Independent Publishing Platform |c 2016 |
264 | # | 4 | |c ©2016 |
300 | # | # | |a 240 pages |b illustrations (some colour) |c 26 cm |
336 | # | # | |a text |2 rdacontent |
337 | # | # | |a unmediated |2 rdamedia |
338 | # | # | |a volume |2 rdacarrier |
505 | 0 | # | |a The secret behind preproduction blueprint -- 11-step planning overview -- How to follow "preproduction blueprint" -- Playable level or stand-alone game environment -- Step 1. Ideas -- Step 2. Settings, location and theme -- Step 3. Project purpose -- Step 4. Set of features -- Step 5. Collecting photo/video reference and research -- Step 6. Creating your environment's story -- Step 7. Objectives, obstacles and set pieces -- Step 8. Focal point/landmarks -- Step 9. Creating top-down layouts -- Step 10. Visual development -- Step 11. Making lists -- Final peproduction blueprint -- Reference : Environment settings ; 121 location ideas ; Themes/styles ; Preproduction blueprint worksheet sample ; Preproduction blueprint checklist. |
520 | # | # | |a A planning system and step-by-step workbook for planning game environments and level designs for play or as stand-alone examples |
526 | 0 | # | |a CGD483 |b AD233 |5 AD |
526 | 0 | # | |a Level Design |b Bachelor of Creative Game Design |5 Faculty of Art and design |
650 | # | 0 | |a Computer games |x Design |x Amateurs' manuals |
650 | # | 0 | |a Video games |x Design |x Amateurs' manuals |
650 | # | 0 | |a Computer games |x Design |
650 | # | 0 | |a Video games |x Design |
856 | 4 | 0 | |z Click Here to View Status and Holdings. |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=955451 |
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