Preproduction Blueprint How to Plan Game Environments and Level Designs

A planning system and step-by-step workbook for planning game environments and level designs for play or as stand-alone examples

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Bibliographic Details
Main Author: Galuzin, Alex (Author)
Format: Book
Language:English
Published: North Charleston, South Carolina Createspace Independent Publishing Platform 2016
Edition:Edition 2
Subjects:
Online Access:Click Here to View Status and Holdings.
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020 # # |a 9781539103189  |q paperback 
020 # # |a 1539103188  |q paperback 
040 # # |a APU  |b eng  |d UiTM  |e rda 
041 0 # |a eng 
090 0 0 |a GV1469.15  |b .G32 2016 
100 1 # |a Galuzin, Alex  |e author 
245 1 0 |a Preproduction Blueprint  |b How to Plan Game Environments and Level Designs  |c Alex Galuzin 
250 # # |a Edition 2 
264 # 1 |a North Charleston, South Carolina  |b Createspace Independent Publishing Platform  |c 2016 
264 # 4 |c ©2016 
300 # # |a 240 pages  |b illustrations (some colour)  |c 26 cm 
336 # # |a text  |2 rdacontent 
337 # # |a unmediated  |2 rdamedia 
338 # # |a volume  |2 rdacarrier 
505 0 # |a The secret behind preproduction blueprint -- 11-step planning overview -- How to follow "preproduction blueprint" -- Playable level or stand-alone game environment -- Step 1. Ideas -- Step 2. Settings, location and theme -- Step 3. Project purpose -- Step 4. Set of features -- Step 5. Collecting photo/video reference and research -- Step 6. Creating your environment's story -- Step 7. Objectives, obstacles and set pieces -- Step 8. Focal point/landmarks -- Step 9. Creating top-down layouts -- Step 10. Visual development -- Step 11. Making lists -- Final peproduction blueprint -- Reference : Environment settings ; 121 location ideas ; Themes/styles ; Preproduction blueprint worksheet sample ; Preproduction blueprint checklist. 
520 # # |a A planning system and step-by-step workbook for planning game environments and level designs for play or as stand-alone examples 
526 0 # |a CGD483  |b AD233  |5 AD 
526 0 # |a Level Design  |b Bachelor of Creative Game Design  |5 Faculty of Art and design 
650 # 0 |a Computer games  |x Design  |x Amateurs' manuals 
650 # 0 |a Video games  |x Design  |x Amateurs' manuals 
650 # 0 |a Computer games  |x Design 
650 # 0 |a Video games  |x Design 
856 4 0 |z Click Here to View Status and Holdings.  |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=955451 
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