Gamification-Based E-Learning Strategies for Computer Programming Education

"This book evaluates the different approaches and issues faced in integrating games into computer education settings, featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics,as well as new methodologies and approaches being utilized in compute...

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Bibliographic Details
Main Authors: Queiros, Ricardo Alexandre Peixoto de 1975- (Author), Pinto, Mario Teixeira (Author)
Format: Manuscript Book
Language:English
Published: Hershey PA IGI Global 2017
Series:Advances in educational Technologies and Instructional Design (AETID) Book Series
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