Gaming for Classroom-Based Learning Digital Role Playing as a Motivator of Study
In order to effectively use games in the classroom, teachers and parents need to agree on games that have positive functions toward students learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching f...
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Format: | Book |
Language: | English |
Published: |
Hershey, PA
Information Science Reference
2010
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Online Access: | Click Here to View Status and Holdings. |
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