Published 2016
Table of Contents:
“…Playing the "King of Pop" in Video Games (Melanie Fritsch, University of Bayreuth, Germany) Chapter 7 - Virtual Jam: A Critical Analysis of Virtual Music Game Environments (
David Arditi, University of Texas at Arlington, USA)Part Three: Concerts, Collaboration, & CreativityChapter 8 - Guitar Heroes in the Classroom: The Creative Potential of Music-Games (
David Roesner, University of Kent, UK, Anna Paisley, Glasgow Caledonian University, UK, and Gianna
Cassidy, Glasgow Caledonian University, UK)Chapter 9 - Rocksmith and the Shaping of Player Experience (Daniel O'Meara, Princeton University, USAChapter 10 - Rhythm Sense: Modality and Enactive Perception in Rhythm Heaven (Peter Schultz, University of Chicago, USA)Chapter 11 - Pitching the Rhythm: Music Games for iPad (Nathan Fleshner, Stephen F. …”
Call Number:
Loading…
Located:
Loading…
Click Here to View Status and Holdings.
Book