Search Results - "game"

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  1. 1861
  2. 1862
  3. 1863

    X by K-Ci & JoJo

    Published 2000
    Table of Contents: “…Honest lover -- Wanna do you right -- Get back -- Crazy -- Game face -- Thug n u thug n me -- If it's going to work -- All the things I should have known -- I can't find the words -- Something inside of me -- One last time -- Suicide -- Ooh yeah.…”
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    Unknown
  4. 1864
  5. 1865
  6. 1866

    THE HISTORY OF MOTION GRAPHICS from Avant-Garde to Industry in the United States by Betancourt, Michael 1970-

    Published 2013
    Table of Contents: “…Prehistory -- Synaesthesia -- Color music -- Color music inventors -- Visual music -- Kinetic typography -- Inventing the abstract film -- The futurist abstract films (1909-1912) -- Léopold Survage (1879-1968) -- The Dada/Constructivist cinema (1919-1929) -- Man Ray's Le retour à la raison (1923) -- Murphy & Léger's Ballet mécanique (1924) -- Walther Ruttmann (1887-1941) -- Viking Eggeling (1880-1925) -- Hans Richter (1888-1976) -- Marcel Duchamp's Anémic cinéma (1926) -- Laszlo Moholy-Nagy (1895-1946) -- Towards a universal language of media -- The sound film -- Montage -- Oskar Fischinger (1900-1967) -- Mary Ellen Bute (1906-1983) -- Len Lye (1901-1980) -- Norman McLaren (1914-1987) -- Modernist television -- John (1917-1995) & James (1921-1982) Whitney -- Harry Everett Smith (1923-1991) -- Avant-garde film in parallax -- American modernism -- The rise of post-war abstraction -- Design on TV -- The "television project" -- Commercials & the experimental film -- Mainstreaming the avant-garde -- Museum validation -- Intermedia -- The Vortex concerts -- 'Structural' film studies -- The invention of video art -- Signal/image processing -- Inventing computer art -- The computer film -- Programmed animations -- Stan VanDerBeek (1927-1984) -- Lillian Schwartz (1927- ) -- John Whitney's 'Digital harmony' -- Media convergence -- Digital video -- Feature film title design -- The early (experimental) period -- The studio period -- The designer period -- The logo period -- The contemporary designer period -- TV & video game title design -- Live TV -- Broadcast/network TV -- Cable TV -- Internet -- Video game titles -- Video game end titles -- The context of title design -- The continuing synaesthetic tradition -- Stan Brakhage (1933-2003) -- Dennis H. …”
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    Book
  7. 1867

    The sound handbook by Crook, Tim 1959-

    Published 2012
    Table of Contents: “…Sound Philosophies -- Sound Technologies -- Sound practice and theory in Radio -- Sound practice and theory in Stage Theatre -- Sound practice and theory in Music -- Sound practice and theory in Film -- Sound practice and theory in Animation and Games -- Sound practice and theory in Art exhibition and installation -- Sound Practice and Theory in Internet Broadcasting and Podcasting…”
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    Unknown
  8. 1868
  9. 1869

    Raiders of the lost ark

    Published 2008
    Table of Contents: “…The well of souls storyboards -- Photo galleries -- LEGO Indiana Jones: The original adventures game demo -- Language: English 5.1 surround ; French 2.0 surround ; Spanish 2.0 surround -- Subtitles: English, French, Spanish.…”
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    Unknown
  10. 1870
  11. 1871
  12. 1872
  13. 1873
  14. 1874
  15. 1875
  16. 1876
  17. 1877
  18. 1878
  19. 1879

    Realism and religion philosophical and theological perspectives

    Published 2007
    Table of Contents: “…Kaufman -- Science and religion : the immersion solution / Peter Lipton -- Religion and ontology / Simon Blackburn -- Scientific and theological realism / Alexander Bird -- Prescriptive realism / John Hare -- Religious language games / Graham Oppy and Nick Trakakis -- Theological anti-realism / Merold Westphal -- God's aseity / John Webster…”
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    Unknown
  20. 1880

    The war on learning gaining ground in the digital university by Losh, Elizabeth M Elizabeth Mathews

    Published 2014
    Table of Contents: “…What they learn in college -- The war on learning -- On camera: the baked professor makes his debut -- From reality tv to the research university -- The rhetoric of the open courseware movement -- Honor coding: plagiarism software and educational opportunism -- Toy problems: education as product -- The plays the thing: games and virtual worlds in higher education -- Gaining ground in the digital university.…”
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    Unknown