Published 2016
Table of Contents:
“…Plank, The Ohio State University, USA)Chapter 3 - Active Interfaces and Thematic Events in The Legend of Zelda: The Ocarina of Time (1998) (Stephanie Lind, Queen's University, Canada)Chapter 4 - Sample, Cycle, Sync: The Music Sequencer and its Influence on Music Video Games (Michael Austin, Howard University, USA)Part Two: Virtuosi, Virtues, & the VirtualChapter 5 - Consumerism Hero: The "Selling Out" of
Guitar Hero and Rock Band (Mario A. Dozal, University of New Mexico, USA)Chapter 6 - Beat It! …”
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