Introduction to Visual Effects A Computational Approach
"Introduction to Visual Effects: A Computational Approach is the first single introduction to the computational and mathematical aspects of Visual Effects, incorporating both computer vision and graphics. The book also provides the reader with the source code to a library, enabling them to foll...
Saved in:
Main Authors: | , |
---|---|
Format: | Book |
Language: | English |
Published: |
Boca Raton
CRC Press
2023
|
Subjects: | |
Online Access: | Click Here to View Status and Holdings. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
MARC
LEADER | 00000nam a2200000#i 4501 | ||
---|---|---|---|
001 | wils-997206 | ||
005 | 20243881954 | ||
008 | 240821t2023 FLU a## ##000 #deng|D | ||
020 | # | # | |a 9781032072302 |q hardback |
020 | # | # | |a 9781032061245 |q paperback |
040 | # | # | |a LBSOR/DLC |d UiTM |e rda |
090 | 0 | 0 | |a TA1634 |b .M334 2023 |
100 | 1 | # | |a Madeira, Bruno |c (Computer engineer) |e author |
245 | 1 | 0 | |a Introduction to Visual Effects |b A Computational Approach |c Bruno Madeira, Luiz Velho |
264 | # | 1 | |a Boca Raton |b CRC Press |c 2023 |
264 | # | 4 | |c ©2023 |
300 | # | # | |a xiii, 228 pages |b illustrations (some color) |c 26 cm |
336 | # | # | |a text |2 rdacontent |
337 | # | # | |a unmediated |2 rdamedia |
338 | # | # | |a volume |2 rdacarrier |
504 | # | # | |a Includes bibliographical references |
520 | # | # | |a "Introduction to Visual Effects: A Computational Approach is the first single introduction to the computational and mathematical aspects of Visual Effects, incorporating both computer vision and graphics. The book also provides the reader with the source code to a library, enabling them to follow the chapters directly and build up a complete Visual Effects platform. The book covers the basic approaches to Camera Pose Estimation, Global Illumination, and Image Based Lighting, and includes chapters on the Virtual Camera, Optimization and Computer Vision, Path Tracing and many more. Key features include: Introduction to Projective Geometry, Image Based Lighting (IBL), Global Illumination solved by the Monte Carlo Method (Pathtracing), an explanation of a set of Optimization Methods, and the techniques used for Calibrating One, Two, and Many cameras, including how to use the RANSAC algorithm in order to make the process robust, and providing code to be implemented using the Gnu Scientific Library. C/C++ code using the OpenCV library, to be used in the process of tracking points on a movie (an important step for the matchmove process), and in the construction of Modeling Tools for Visual Effects. A simple model of the Bidirectional Reflectance Distribution Function (BRDF) of surfaces and the Differential Rendering Method, allowing the reader to generate consistent shadows, supported by a code that can be used in combination with a software like Luminance HDR"-- |c Provided by publisher |
526 | 0 | # | |a CMD574 |b CAAD243 |5 KPSK |
526 | 0 | # | |a Digital Compositing |b Bachelor of Contemporary Metal Design (Honors) |5 College of Creative Arts |
650 | # | 0 | |a Computer vision |
650 | # | 0 | |a Computer graphics |
700 | 1 | # | |a Velho, Luiz |e author |
856 | 4 | 0 | |z Click Here to View Status and Holdings. |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=997206 |
998 | # | # | |a 00264#1a006.2.2||00264#1b006.2.2||00300##a006.2.2||00300##b006.2.2||00300##c006.2.2||00520##a006.2.2||00520##b006.2.2|| |