Introduction to Visual Effects A Computational Approach

"Introduction to Visual Effects: A Computational Approach is the first single introduction to the computational and mathematical aspects of Visual Effects, incorporating both computer vision and graphics. The book also provides the reader with the source code to a library, enabling them to foll...

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Bibliographic Details
Main Authors: Madeira, Bruno (Computer engineer) (Author), Velho, Luiz (Author)
Format: Book
Language:English
Published: Boca Raton CRC Press 2023
Subjects:
Online Access:Click Here to View Status and Holdings.
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020 # # |a 9781032072302  |q hardback 
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100 1 # |a Madeira, Bruno  |c (Computer engineer)  |e author 
245 1 0 |a Introduction to Visual Effects  |b A Computational Approach  |c Bruno Madeira, Luiz Velho 
264 # 1 |a Boca Raton  |b CRC Press  |c 2023 
264 # 4 |c ©2023 
300 # # |a xiii, 228 pages  |b illustrations (some color)  |c 26 cm 
336 # # |a text  |2 rdacontent 
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338 # # |a volume  |2 rdacarrier 
504 # # |a Includes bibliographical references 
520 # # |a "Introduction to Visual Effects: A Computational Approach is the first single introduction to the computational and mathematical aspects of Visual Effects, incorporating both computer vision and graphics. The book also provides the reader with the source code to a library, enabling them to follow the chapters directly and build up a complete Visual Effects platform. The book covers the basic approaches to Camera Pose Estimation, Global Illumination, and Image Based Lighting, and includes chapters on the Virtual Camera, Optimization and Computer Vision, Path Tracing and many more. Key features include: Introduction to Projective Geometry, Image Based Lighting (IBL), Global Illumination solved by the Monte Carlo Method (Pathtracing), an explanation of a set of Optimization Methods, and the techniques used for Calibrating One, Two, and Many cameras, including how to use the RANSAC algorithm in order to make the process robust, and providing code to be implemented using the Gnu Scientific Library. C/C++ code using the OpenCV library, to be used in the process of tracking points on a movie (an important step for the matchmove process), and in the construction of Modeling Tools for Visual Effects. A simple model of the Bidirectional Reflectance Distribution Function (BRDF) of surfaces and the Differential Rendering Method, allowing the reader to generate consistent shadows, supported by a code that can be used in combination with a software like Luminance HDR"--  |c Provided by publisher 
526 0 # |a CMD574  |b CAAD243  |5 KPSK 
526 0 # |a Digital Compositing  |b Bachelor of Contemporary Metal Design (Honors)  |5 College of Creative Arts 
650 # 0 |a Computer vision 
650 # 0 |a Computer graphics 
700 1 # |a Velho, Luiz  |e author 
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