ARCADE GAME TYPOGRAPHY THE ART OF PIXEL TYPE
"Arcade Game Typography' presents readers with a fascinating new world of typography - the pixel typeface. Video game designers of the 70s, 80s and 90s faced colour and resolution limitations that stimulated incredible creativity: with letters having to exist in an 8x8 square grid, artists...
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Format: | Book |
Language: | English |
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London
Thames and Hudson
2019
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Online Access: | Click Here to View Status and Holdings. |
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001 | wils-997165 | ||
005 | 20243875859 | ||
008 | 241030t2019 NYU a## ##001 ##eng|D | ||
020 | # | # | |a 9780500021743 |q paperback |
020 | # | # | |a 0500021740 |q paperback |
040 | # | # | |a UKMGB |d UiTM |e rda |
090 | 0 | 0 | |a GV1469.3 |b .O534 2019 |
100 | 1 | # | |a Omagari, Toshi |e author |
245 | 1 | 0 | |a ARCADE GAME TYPOGRAPHY |b THE ART OF PIXEL TYPE |c TOSHI OMAGARI; FOREWORD BY KIYONORI MUROGA |
264 | # | 1 | |a London |b Thames and Hudson |c 2019 |
264 | # | 4 | |c ©2019 |
300 | # | # | |a 272 pages |b illustrations (chiefly colour) |c 23 cm |
336 | # | # | |a text |2 rdacontent |
337 | # | # | |a unmediated |2 rdamedia |
338 | # | # | |a volume |2 rdacarrier |
500 | # | # | |a Includes index |
520 | # | # | |a "Arcade Game Typography' presents readers with a fascinating new world of typography - the pixel typeface. Video game designers of the 70s, 80s and 90s faced colour and resolution limitations that stimulated incredible creativity: with letters having to exist in an 8x8 square grid, artists found ways to create expressive and elegant character sets within a tiny canvas. Featuring pixel typefaces carefully selected from the first decades of arcade video games, 'Arcade Game Typography' presents a previously undocumented "outsider typography" movement, accompanied by insightful commentary from author Toshi Omagari, a Monotype typeface designer himself, and screenshots of the type in use. Exhaustively researched, this book gathers an eclectic typography from hit games such as Super Sprint, Pac-Man, After Burner, Marble Madness, Shinobi, as well as countless lesser-known gems. The book presents its typefaces on a dynamic and decorative grid, taking reference from high-end type specimens while adding a suitably playful twist. Unlike print typefaces, pixel type often has bold colour `baked in' to the characters, so Arcade Game Typography looks unlike any other typography book, fizzing with life and colour." |c -- Publisher's description |
526 | 0 | # | |a CDM462 |b CAAD243 |5 KPSK |
526 | 0 | # | |a Digital Typography |b Bachelor of Contemporary Metal Design (Honors) |5 College of Creative Arts |
650 | # | 0 | |a Video games |x Design |
650 | # | 0 | |a Graphic design (Typography) |
700 | 1 | # | |a Muroga, Kiyonori |d 1975- |e writer of foreword |
856 | 4 | 0 | |z Click Here to View Status and Holdings. |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=997165 |
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