ARCADE GAME TYPOGRAPHY THE ART OF PIXEL TYPE

"Arcade Game Typography' presents readers with a fascinating new world of typography - the pixel typeface. Video game designers of the 70s, 80s and 90s faced colour and resolution limitations that stimulated incredible creativity: with letters having to exist in an 8x8 square grid, artists...

Full description

Saved in:
Bibliographic Details
Main Author: Omagari, Toshi (Author)
Other Authors: Muroga, Kiyonori 1975- (writer of foreword)
Format: Book
Language:English
Published: London Thames and Hudson 2019
Subjects:
Online Access:Click Here to View Status and Holdings.
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:"Arcade Game Typography' presents readers with a fascinating new world of typography - the pixel typeface. Video game designers of the 70s, 80s and 90s faced colour and resolution limitations that stimulated incredible creativity: with letters having to exist in an 8x8 square grid, artists found ways to create expressive and elegant character sets within a tiny canvas. Featuring pixel typefaces carefully selected from the first decades of arcade video games, 'Arcade Game Typography' presents a previously undocumented "outsider typography" movement, accompanied by insightful commentary from author Toshi Omagari, a Monotype typeface designer himself, and screenshots of the type in use. Exhaustively researched, this book gathers an eclectic typography from hit games such as Super Sprint, Pac-Man, After Burner, Marble Madness, Shinobi, as well as countless lesser-known gems. The book presents its typefaces on a dynamic and decorative grid, taking reference from high-end type specimens while adding a suitably playful twist. Unlike print typefaces, pixel type often has bold colour `baked in' to the characters, so Arcade Game Typography looks unlike any other typography book, fizzing with life and colour."
Item Description:Includes index
Physical Description:272 pages illustrations (chiefly colour) 23 cm
ISBN:9780500021743
0500021740