CONSOLE WARS Sega, Nintendo, and the Battle That Defined a Generation
A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the videogame industry--in development as a feature film from Sony PicturesIn 1990, Ninte...
Saved in:
Main Author: | |
---|---|
Other Authors: | , |
Format: | Book |
Language: | English |
Published: |
New York
Dey Street Books
2014
|
Edition: | Print Book, English, 2014 |
Subjects: | |
Online Access: | Click Here to View Status and Holdings. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
MARC
LEADER | 00000nam a2200000#i 4501 | ||
---|---|---|---|
001 | wils-980756 | ||
005 | 2022423143952 | ||
008 | 221028t2014 -US ag# ##000 ##eng#D | ||
020 | # | # | |a 9780062276704 |q paperback |
040 | # | # | |a UiTM |b eng |c UiTM |e rda |
041 | 0 | # | |a eng |
090 | 0 | 0 | |a HD9993.E452 |b H37 2014 |
100 | 1 | # | |a Harris, Blake J. |e author |
245 | 0 | 0 | |a CONSOLE WARS |b Sega, Nintendo, and the Battle That Defined a Generation |c Blake J. Harris |
250 | # | # | |a Print Book, English, 2014 |
264 | # | 1 | |a New York |b Dey Street Books |c 2014 |
264 | # | 4 | |c ©2014 |
300 | # | # | |a xv, 558 pages, 8 unnumbered pages of plates |b illustrations (chiefly color) |c 24 cm |
336 | # | # | |a text |2 rdacontent |
337 | # | # | |a unmediated |2 rdamedia |
338 | # | # | |a volume |2 rdacarrier |
520 | # | # | |a A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the videogame industry--in development as a feature film from Sony PicturesIn 1990, Nintendo had a virtual monopoly on the videogame industry |
526 | 0 | # | |a Koleksi eSports |b Koleksi eSports |5 Koleksi eSports |
546 | # | # | |a In English |
650 | 1 | 0 | |a Video games industry |
650 | 2 | 0 | |a Electronic games industry |x History |
650 | 2 | 0 | |a Technology |x Social aspects |
650 | 2 | 0 | |a TECHNOLOGY & ENGINEERING |x Social Aspects |
700 | 1 | # | |a Rogen, Seth |e foreword |
700 | 1 | # | |a Goldberg, Evan |e foreword |
856 | 4 | 0 | |z Click Here to View Status and Holdings. |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=980756 |
964 | # | # | |c BOK |d 01 |
998 | # | # | |a 00250##a006.2.2||00250##b006.2.2||00264#1a006.2.2||00264#1b006.2.2||00300##a006.2.2||00300##b006.2.2||00300##c006.2.2||00520##a006.2.2||00520##b006.2.2||00546##a006.2.2|| |