PLAY AT WORK How games inspire breakthrough thinking
A fascinating look at how games can help us learn, create, and innovate Once thought to be nothing more than diversions for children and nerds, games have become an integral part of everyday life. Educators are trying to make learning more fun by introducing games into the classroom while cutting-ed...
Saved in:
Main Author: | |
---|---|
Format: | Book |
Language: | English |
Published: |
New York
Piatkus
2013
|
Subjects: | |
Online Access: | Click Here to View Status and Holdings. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
MARC
LEADER | 00000nam a2200000#i 4501 | ||
---|---|---|---|
001 | wils-977968 | ||
005 | 202221417318 | ||
008 | 220414t2013 -US #g# 2#000 ##eng#D | ||
020 | # | # | |a 9780349402314 |q paperback |
040 | # | # | |a UiTM |b eng |c UiTM |e rda |
090 | 0 | 0 | |a HD30.26 |b .P46 2013 |
100 | 0 | # | |a Penenberg, Adam L |e author |
245 | 1 | 0 | |a PLAY AT WORK |b How games inspire breakthrough thinking |c Adam L. Penenberg |
264 | # | 1 | |a New York |b Piatkus |c 2013 |
264 | # | 4 | |c ©2013 |
300 | # | # | |a 244 pages |c 24 cm |
336 | # | # | |a text |2 rdacontent |
337 | # | # | |a unmediated |2 rdamedia |
338 | # | # | |a volume |2 rdacarrier |
504 | # | # | |a Includes bibliographical references and index |
520 | # | # | |a A fascinating look at how games can help us learn, create, and innovate Once thought to be nothing more than diversions for children and nerds, games have become an integral part of everyday life. Educators are trying to make learning more fun by introducing games into the classroom while cutting-edge managers are doing the same in the workplace. Doctors, scientists, and entrepreneurs are deploying games to help solve some of the world's most pressing problems. But according to Adam Penenberg, it's not the games themselves that improve our lives, but rather smart game design and its impact on the brain that can lead us to become immersed in a task we find enjoyable. The individuals and institutions that have used games to achieve this effect are often rewarded with astounding results. Drawing on the latest brain science on attention and engagement plus his own firsthand reporting, Penenberg shows how organizations like Google, Microsoft, hospitals, and the military have used game design in bold new ways. |
650 | # | 0 | |a Management Games |
650 | # | 0 | |a Creative Thinking |
650 | # | 0 | |a Problem Solving |
856 | 4 | 0 | |z Click Here to View Status and Holdings. |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=977968 |
998 | # | # | |a 00264#1a006.2.2||00264#1b006.2.2||00300##a006.2.2||00300##b006.2.2||00300##c006.2.2||00520##a006.2.2||00520##b006.2.2|| |