Gamification Mindset

Explores how gamification techniques are used to leverage users' natural desires for achievement, competition, collaboration, learning and more. Compared to other books on this topic, it gives more than just an introduction and develops the readers understanding through frameworks and models,...

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Bibliographic Details
Main Author: Goethe, Ole (Author)
Format: Book
Language:English
Published: Cham, Switzerland Springer Nature Switzerland AG 2019
Series:Human-computer interaction series
Subjects:
Online Access:Click Here to View Status and Holdings.
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100 1 # |a Goethe, Ole  |e author 
245 1 0 |a Gamification Mindset  |c Ole Goethe 
264 # 1 |a Cham, Switzerland  |b Springer Nature Switzerland AG  |c 2019 
264 # 3 |c ©2019 
300 # # |a xi, 138 pages  |b color illustrations  |c 24 cm 
336 # # |a text  |2 rdacontent 
337 # # |a unmediated  |2 rdamedia 
338 # # |a volume  |2 rdacarrier 
490 1 # |a Human-computer interaction series  |x 1571-5035 
504 # # |a Includes bibliographical references and index 
505 0 # |a Technology impact mindsets -- Gamified thinking -- Problems with applying gamified thinking into a product -- Games are learning systems -- Learning experiences in real life -- Game design principles usable in gamification -- Timings in games and gamification -- Immersion in games and gamification -- Multimodality in gamification. 
520 # # |a Explores how gamification techniques are used to leverage users' natural desires for achievement, competition, collaboration, learning and more. Compared to other books on this topic, it gives more than just an introduction and develops the readers understanding through frameworks and models, based on research to make it easier to develop gamified systems. The concept of gamification achieved increased popularity in 2010 when a number of softwares and services started explaining their products as a 'gamification' design. Gamification Mindset explains how game elements and mechanics are important, how video games are learning systems and examines how video game aesthetics are vital in the development of gamification. The book will challenge some common beliefs when it comes to gamifications' abilities to immerse and change the user's intrinsic and extrinsic motivations. Gamification Mindset aims to develop new models in gamification to enable easier gamification scenarios. It is a comprehensive analysis and discussion about gamification and serves as a useful tool, since it acquaints readers with gamification and how to use it, through illustrated practical theoretical models. Academic researchers, students, educators and professional game and gamification designers will find this book invaluable. 
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526 0 # |a Gamification for Content Management  |b Bachelor of Information Science (Hons) Information Content Management  |5 Faculty of Information Management 
650 # 0 |a Computers 
650 # 0 |a Economic theory 
650 # 0 |a Management information systems 
830 # 0 |a Human-computer interaction series 
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