Coding Games in Scratch ᵀᴹ
A step-by-step visual guide to building your own computer games using Scratch 3.0. Scratch 3.0 has landed, so stay ahead of the curve with this fully updated guide for beginner coders. Kids will love the step-by-step, visual approach that makes even the most difficult coding concepts fun and easy to...
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Main Author: | |
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Format: | Book |
Language: | English |
Published: |
New York, NY
DK Publishing
2019
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Edition: | Revised and updated, American edition |
Subjects: | |
Online Access: | Click Here to View Status and Holdings. |
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001 | wils-958389 | ||
005 | 202042914527 | ||
008 | 200921t2016 NYU a## ##001 ##eng#D | ||
020 | # | # | |a 9781465477330 |q paperback |
040 | # | # | |a DLC |b eng |d UiTM |e rda |
041 | 0 | # | |a eng |
090 | 0 | 0 | |a QA76.73.S345 |b W65 2019 |
100 | 1 | # | |a Woodcock, Jon |e author |
245 | 1 | 0 | |a Coding Games in Scratch ᵀᴹ |c Jon Woodcock |
250 | # | # | |a Revised and updated, American edition |
264 | # | 1 | |a New York, NY |b DK Publishing |c 2019 |
264 | # | 4 | |c ©2019 |
300 | # | # | |a 224 pages |b illustrations (chiefly color) |c 24 cm |
336 | # | # | |a text |2 rdacontent |
337 | # | # | |a unmediated |2 rdamedia |
338 | # | # | |a volume |2 rdacarrier |
500 | # | # | |a Includes index |
500 | # | # | |a "A step-by-step visual guide to building your own computer games"--Cover. |
520 | # | # | |a A step-by-step visual guide to building your own computer games using Scratch 3.0. Scratch 3.0 has landed, so stay ahead of the curve with this fully updated guide for beginner coders. Kids will love the step-by-step, visual approach that makes even the most difficult coding concepts fun and easy to understand. Coding Games in Scratch, 2nd Edition, blends coding theory with the practical task of creating exciting games. Children learn the fundamentals of computer programming by seeing how to build their own games. Coding theory is taught through practical tasks, so young programmers don't just learn how computer code works; they learn why it's done that way. Jumpy Monkey shows them how to simulate gravity in their games, or they can give Dog's Dinner a try to learn about collision detection. Once they've zoomed through the book, the possibilities are endless! |
526 | 0 | # | |a CGD443 |b AD233 |5 AD |
526 | 0 | # | |a CREATIVE GAME PROGRAMMING |b BACHELOR OF CREATIVE GAME DESIGN |5 FACULTY OF ART AND DESIGN |
650 | # | 0 | |a Scratch (Computer program language) |v Juvenile literature |
650 | # | 0 | |a Computer games |v Juvenile literature |x Programming |
856 | 4 | 0 | |z Click Here to View Status and Holdings. |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=958389 |
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