Coding Games in Scratch ᵀᴹ

A step-by-step visual guide to building your own computer games using Scratch 3.0. Scratch 3.0 has landed, so stay ahead of the curve with this fully updated guide for beginner coders. Kids will love the step-by-step, visual approach that makes even the most difficult coding concepts fun and easy to...

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Bibliographic Details
Main Author: Woodcock, Jon (Author)
Format: Book
Language:English
Published: New York, NY DK Publishing 2019
Edition:Revised and updated, American edition
Subjects:
Online Access:Click Here to View Status and Holdings.
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020 # # |a 9781465477330  |q paperback 
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041 0 # |a eng 
090 0 0 |a QA76.73.S345  |b W65 2019 
100 1 # |a Woodcock, Jon  |e author 
245 1 0 |a Coding Games in Scratch ᵀᴹ  |c Jon Woodcock 
250 # # |a Revised and updated, American edition 
264 # 1 |a New York, NY  |b DK Publishing  |c 2019 
264 # 4 |c ©2019 
300 # # |a 224 pages  |b illustrations (chiefly color)  |c 24 cm 
336 # # |a text  |2 rdacontent 
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338 # # |a volume  |2 rdacarrier 
500 # # |a Includes index 
500 # # |a "A step-by-step visual guide to building your own computer games"--Cover. 
520 # # |a A step-by-step visual guide to building your own computer games using Scratch 3.0. Scratch 3.0 has landed, so stay ahead of the curve with this fully updated guide for beginner coders. Kids will love the step-by-step, visual approach that makes even the most difficult coding concepts fun and easy to understand. Coding Games in Scratch, 2nd Edition, blends coding theory with the practical task of creating exciting games. Children learn the fundamentals of computer programming by seeing how to build their own games. Coding theory is taught through practical tasks, so young programmers don't just learn how computer code works; they learn why it's done that way. Jumpy Monkey shows them how to simulate gravity in their games, or they can give Dog's Dinner a try to learn about collision detection. Once they've zoomed through the book, the possibilities are endless! 
526 0 # |a CGD443  |b AD233  |5 AD 
526 0 # |a CREATIVE GAME PROGRAMMING  |b BACHELOR OF CREATIVE GAME DESIGN  |5 FACULTY OF ART AND DESIGN 
650 # 0 |a Scratch (Computer program language)  |v Juvenile literature 
650 # 0 |a Computer games  |v Juvenile literature  |x Programming 
856 4 0 |z Click Here to View Status and Holdings.  |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=958389 
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