Global Game Industries and Cultural Policy
This is the first book that sheds light on global game industries and cultural policy. The scope covers the emerging and converging theory and models on cultural industries and its development, and their connection to national cultural policy and globalization. The primary focus of the book is on As...
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Format: | Manuscript Book |
Language: | English |
Published: |
Cham, Switzerland
Palgrave Macmillan
2016
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Series: | Palgrave Global Media and Business
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Subjects: | |
Online Access: | Click Here to View Status and Holdings. |
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LEADER | 00000ntm#a2200000#i#4501 | ||
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001 | wils-955469 | ||
005 | 2020028101637 | ||
008 | 200724t2016 SZ ### ##001 #deng#D | ||
020 | # | # | |a 9783319407593 |q hardback |
040 | # | # | |a UiTM |b eng |d UiTM |e rda |
041 | 0 | # | |a eng |
090 | 0 | 0 | |a CB430 |b .G56 2016 |
245 | 0 | 0 | |a Global Game Industries and Cultural Policy |c Anthony Fung, Editor |
264 | # | 1 | |a Cham, Switzerland |b Palgrave Macmillan |c 2016 |
264 | # | 4 | |c ©2016 |
300 | # | # | |a xix, 340 pages |c 22 cm. |
336 | # | # | |a text |2 rdacontent |
337 | # | # | |a unmediated |2 rdamedia |
338 | # | # | |a volume |2 rdacarrier |
490 | 0 | # | |a Palgrave Global Media and Business |
504 | # | # | |a Include bibliographical references and index |
520 | # | # | |a This is the first book that sheds light on global game industries and cultural policy. The scope covers the emerging and converging theory and models on cultural industries and its development, and their connection to national cultural policy and globalization. The primary focus of the book is on Asian cultural policy and industries while there are implicit comparisons throughout the book to compare Asia to other global markets. This book is aimed at advanced undergraduates, graduate students and faculty members in programs addressing cultural policy and digital games. It will also be of interest to those within the cultural policy community and to digital games professionals. |
526 | 0 | # | |a CGD562 |b AD233 |5 AD |
526 | 0 | # | |a Critical Analysis in Game |b Bachelor of Creative Game Design (HONS) |5 Faculty of Art and Design |
650 | # | 0 | |a Cultural policy |
650 | # | 0 | |a Ethnology-Asia |
650 | # | 0 | |a Game theory |
650 | # | 0 | |a Industries |
700 | 1 | # | |a Fung, Anthony |e editor |
830 | # | 0 | |a Palgrave Global Media and Business |
856 | 4 | 0 | |z Click Here to View Status and Holdings. |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=955469 |
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