Global Game Industries and Cultural Policy

This is the first book that sheds light on global game industries and cultural policy. The scope covers the emerging and converging theory and models on cultural industries and its development, and their connection to national cultural policy and globalization. The primary focus of the book is on As...

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Bibliographic Details
Other Authors: Fung, Anthony (Editor)
Format: Manuscript Book
Language:English
Published: Cham, Switzerland Palgrave Macmillan 2016
Series:Palgrave Global Media and Business
Subjects:
Online Access:Click Here to View Status and Holdings.
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520 # # |a This is the first book that sheds light on global game industries and cultural policy. The scope covers the emerging and converging theory and models on cultural industries and its development, and their connection to national cultural policy and globalization. The primary focus of the book is on Asian cultural policy and industries while there are implicit comparisons throughout the book to compare Asia to other global markets. This book is aimed at advanced undergraduates, graduate students and faculty members in programs addressing cultural policy and digital games. It will also be of interest to those within the cultural policy community and to digital games professionals. 
526 0 # |a CGD562  |b AD233  |5 AD 
526 0 # |a Critical Analysis in Game  |b Bachelor of Creative Game Design (HONS)  |5 Faculty of Art and Design 
650 # 0 |a Cultural policy 
650 # 0 |a Ethnology-Asia 
650 # 0 |a Game theory 
650 # 0 |a Industries 
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830 # 0 |a Palgrave Global Media and Business 
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