Inside the Video Game Industry Game Developers Talk About the Business of Play
Inside the Video Game Industry offers a provocative look into one of today's most dynamic and creative businesses. Through in-depth structured interviews, industry professionals discuss their roles, providing invaluable insight into game programming, art, animation, design, production, quality...
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Other Authors: | , , , |
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Format: | Book |
Language: | English |
Published: |
New York
Routledge, Taylor & Francis Group
2017
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Subjects: | |
Online Access: | Click Here to View Status and Holdings. |
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001 | wils-955468 | ||
005 | 202002810164 | ||
008 | t2017 NYU #e# ##001 #cENG#D | ||
020 | # | # | |a 9780415828284 |q paperback |
040 | # | # | |a DLC |b eng |d UiTM |e rda |
041 | 0 | # | |a eng |
090 | 0 | 0 | |a HD9993.E452 |b I67 2017 |
245 | 0 | 0 | |a Inside the Video Game Industry |b Game Developers Talk About the Business of Play |c Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman |
264 | # | 1 | |a New York |b Routledge, Taylor & Francis Group |c 2017 |
264 | # | 4 | |c ©2017 |
300 | # | # | |a vii, 384 pages |c 23 cm. |
336 | # | # | |a text |2 rdacontent |
337 | # | # | |a unmediated |2 rdamedia |
338 | # | # | |a volume |2 rdacarrier |
504 | # | # | |a Include bibliographical references and index |
520 | # | # | |a Inside the Video Game Industry offers a provocative look into one of today's most dynamic and creative businesses. Through in-depth structured interviews, industry professionals discuss their roles, providing invaluable insight into game programming, art, animation, design, production, quality assurance, audio and business professions. From hiring and firing conventions, attitudes about gender disparity, goals for work-life balance, and a span of legal, psychological, and communal intellectual property protection mechanisms, the book's combination of accessible industry talk and incisive thematic overviews is ideal for anyone interested in games as a global industry, a site of cultural study, or a prospective career path. Designed for researchers, educators, and students, this book provides a critical perspective on an often opaque business and its highly mobile workforce. |
526 | 0 | # | |a CGD610 |b AD233 |5 AD |
526 | 0 | # | |a Project Initiation |b Bachelor of Creative Game Design |5 Faculty of Art and Design |
650 | # | 0 | |a Video games industry |
650 | # | 0 | |a Video games |x Design |
650 | # | 0 | |a Video games |x Marketing |
700 | 1 | # | |a Ruggill, Judd Ethan |e editor |
700 | 1 | # | |a McAllister, Ken S. |d 1966- |e editor |
700 | 1 | # | |a Nichols, Randy |e editor |
700 | 1 | # | |a Kaufman, Ryan |e editor |
856 | 4 | 0 | |z Click Here to View Status and Holdings. |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=955468 |
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