UNIFIED DISCOURSE ANALYSIS Language, reality, virtual worlds, and video games

Discourse Analysis is becoming increasingly "multimodal", concerned primarily with the interplay of language, image and sound. Video Games allow humans to create, live in and have conversations with new multimodal worlds. In this ground-breaking new textbook, best-selling author and exp...

Full description

Saved in:
Bibliographic Details
Main Author: Gee, James Paul (Author)
Format: Book
Language:English
Published: New York Routledge 2015
Subjects:
Online Access:Click Here to View Status and Holdings.
Tags: Add Tag
No Tags, Be the first to tag this record!

MARC

LEADER 00000nam#a2200000#i#4501
001 wils-955463
005 202002810938
008 200618t2015 NYU #f# ##001 #dENG#D
020 # # |a 9781138774520  |q paperback 
040 # # |a DLC  |b eng  |d UiTM  |e rda 
041 0 # |a eng 
090 0 0 |a P302.8  |b .G44 2015 
100 1 # |a Gee, James Paul  |e author 
245 1 0 |a UNIFIED DISCOURSE ANALYSIS  |b Language, reality, virtual worlds, and video games  |c James Paul Gee 
264 # 1 |a New York  |b Routledge  |c 2015 
264 # 4 |c ©2015 
300 # # |a viii, 134 pages  |c 24 cm. 
336 # # |a text  |2 rdacontent 
337 # # |a unmediated  |2 rdamedia 
338 # # |a volume  |2 rdacarrier 
504 # # |a Includes bibliographical references (pages 128-130) and index 
520 # # |a Discourse Analysis is becoming increasingly "multimodal", concerned primarily with the interplay of language, image and sound. Video Games allow humans to create, live in and have conversations with new multimodal worlds. In this ground-breaking new textbook, best-selling author and experienced gamer, James Paul Gee, sets out a new theory and method of discourse analysis which applies to language, the real world, science and video games. Rather than analysing the language of video games, this book uses discourse analysis to study games as communicational forms. Gee argues that language, science, games and everyday life are deeply related and each is a series of conversations. Discourse analysis should not be just about language, but about human interactions with the world, with games, and with each other, interactions that make meaning and sustain lives amid risk and complexity. Written in a highly accessible style and drawing on a wide range of video games from World of Warcraft and Chibi-Robo to Tetris, this engaging textbook is essential reading for students in discourse analysis, new media and digital culture 
526 0 # |a CGD562  |b AD233  |5 AD 
526 0 # |a Critical Analysis in Game  |b Bachelor of Creative Game Design  |5 Faculty of Art and Design 
650 # 0 |a Discourse analysis  |x Psychological aspects 
650 # 0 |a Video games  |x Psychological aspects 
650 # 0 |a Computer games  |x Psychological aspects 
856 4 0 |z Click Here to View Status and Holdings.  |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=955463 
998 # # |a 00264#1a002.8.2||00264#1b002.8.4||00300##a003.4.1||00300##b003.6.1||00300##c003.5.1||00520##a007.2||00520##b007.2||