UNIFIED DISCOURSE ANALYSIS Language, reality, virtual worlds, and video games
Discourse Analysis is becoming increasingly "multimodal", concerned primarily with the interplay of language, image and sound. Video Games allow humans to create, live in and have conversations with new multimodal worlds. In this ground-breaking new textbook, best-selling author and exp...
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Format: | Book |
Language: | English |
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New York
Routledge
2015
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Online Access: | Click Here to View Status and Holdings. |
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020 | # | # | |a 9781138774520 |q paperback |
040 | # | # | |a DLC |b eng |d UiTM |e rda |
041 | 0 | # | |a eng |
090 | 0 | 0 | |a P302.8 |b .G44 2015 |
100 | 1 | # | |a Gee, James Paul |e author |
245 | 1 | 0 | |a UNIFIED DISCOURSE ANALYSIS |b Language, reality, virtual worlds, and video games |c James Paul Gee |
264 | # | 1 | |a New York |b Routledge |c 2015 |
264 | # | 4 | |c ©2015 |
300 | # | # | |a viii, 134 pages |c 24 cm. |
336 | # | # | |a text |2 rdacontent |
337 | # | # | |a unmediated |2 rdamedia |
338 | # | # | |a volume |2 rdacarrier |
504 | # | # | |a Includes bibliographical references (pages 128-130) and index |
520 | # | # | |a Discourse Analysis is becoming increasingly "multimodal", concerned primarily with the interplay of language, image and sound. Video Games allow humans to create, live in and have conversations with new multimodal worlds. In this ground-breaking new textbook, best-selling author and experienced gamer, James Paul Gee, sets out a new theory and method of discourse analysis which applies to language, the real world, science and video games. Rather than analysing the language of video games, this book uses discourse analysis to study games as communicational forms. Gee argues that language, science, games and everyday life are deeply related and each is a series of conversations. Discourse analysis should not be just about language, but about human interactions with the world, with games, and with each other, interactions that make meaning and sustain lives amid risk and complexity. Written in a highly accessible style and drawing on a wide range of video games from World of Warcraft and Chibi-Robo to Tetris, this engaging textbook is essential reading for students in discourse analysis, new media and digital culture |
526 | 0 | # | |a CGD562 |b AD233 |5 AD |
526 | 0 | # | |a Critical Analysis in Game |b Bachelor of Creative Game Design |5 Faculty of Art and Design |
650 | # | 0 | |a Discourse analysis |x Psychological aspects |
650 | # | 0 | |a Video games |x Psychological aspects |
650 | # | 0 | |a Computer games |x Psychological aspects |
856 | 4 | 0 | |z Click Here to View Status and Holdings. |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=955463 |
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