Introduction to Game Analysis

This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that man...

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Bibliographic Details
Main Author: Fernández-Vara, Clara (Author)
Format: Book
Language:English
Published: New York, NY Routledge 2019
Edition:Second edition
Subjects:
Online Access:Click Here to View Status and Holdings.
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100 1 # |a Fernández-Vara, Clara  |e author 
245 1 0 |a Introduction to Game Analysis  |c Clara Fernández-Vara 
250 # # |a Second edition 
264 # 1 |a New York, NY  |b Routledge  |c 2019 
264 # 4 |c ©2019 
300 # # |a xv, 317 pages  |c 24 cm. 
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504 # # |a Includes bibliographical references and index 
520 # # |a This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Clara Fernández-Vara's concise primer provides readers with instruction on the basic building blocks of game analysis-examination of context, content and reception, and formal qualities-as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital-from Portal and World of Warcraft to Monopoly-and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary. In this second edition of the popular textbook, Fernández-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics not only of videogames, but also of digital media overall. 
526 0 # |a CGD562  |b AD233  |5 AD 
526 0 # |a Critical Analysis in Game  |b Bachelor of Creative Game Design  |5 Faculty of Art and Design 
650 # 0 |a Video games  |x Evaluation 
650 # 0 |a Video games  |x Design 
650 # 0 |a Video games  |x Psychological aspects 
650 # 0 |a Video games  |x Social aspects 
856 4 0 |z Click Here to View Status and Holdings.  |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=955460