3D User Interfaces
3D interaction is suddenly everywhere. But simply using 3D input or displays isn't enough: 3D interfaces must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most comprehensive primary reference to building state-of-the-...
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Main Authors: | , , , , |
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Format: | Book |
Language: | English |
Published: |
Boston
Addison-Wesley Professional
2017
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Edition: | Second Edition |
Series: | Addison-Wesley usability and HCI series.
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Subjects: | |
Online Access: | Click Here to View Status and Holdings. |
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020 | # | # | |a 9780134034324 |q paperback |
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041 | 0 | # | |a eng |
090 | 0 | 0 | |a QA76.9.U83 |b L385 2017 |
100 | 1 | # | |a LaViola, Joseph J. |e author |
245 | 1 | 0 | |a 3D User Interfaces |c Joseph J. LaViola Jr., Ernst Kruijff, Ryan P. McMahan, Doug A. Bowman, Ivan Poupyrev. |
250 | # | # | |a Second Edition |
264 | # | 1 | |a Boston |b Addison-Wesley Professional |c 2017 |
264 | # | 4 | |c ©2017 |
300 | # | # | |a xxviii, 591 pages |b illustrations (chiefly colour) |c 23 cm |
336 | # | # | |a text |2 rdacontent |
337 | # | # | |a unmediated |2 rdamedia |
338 | # | # | |a volume |2 rdacarrier |
490 | 1 | # | |a Addison-Wesley usability and HCI series |
504 | # | # | |a Includes bibliographical references and index. |
520 | # | # | |a 3D interaction is suddenly everywhere. But simply using 3D input or displays isn't enough: 3D interfaces must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most comprehensive primary reference to building state-of-the-art 3D user interfaces and interactions. Five pioneering researchers and practitioners cover the full spectrum of emerging applications, techniques, and best practices. The authors combine theoretical foundations, analysis of leading devices, and empirically validated design guidelines. This edition adds two new chapters on human factors and general human-computer interaction-indispensable foundational knowledge for building any 3D user interface. It also demonstrates advanced concepts at work through two running case studies: a first-person VR game and a mobile augmented reality application. Coverage Includes 3D user interfaces: evolution, elements, and roadmaps Key applications: virtual and augmented reality (VR, AR), mobile/wearable devices What 3D UI designers should know about human sensory systems and cognition ergonomics How proven human-computer interaction techniques apply to 3D UIs 3D UI output hardware for visual, auditory, and haptic/ tactile systems Obtaining 3D position, orientation, and motion data for users in physical space 3D object selection and manipulation Navigation and wayfinding techniques for moving through virtual and physical spaces Changing application state with system control techniques, issuing commands, and enabling other forms of user input Strategies for choosing, developing, and evaluating 3D user interfaces Utilizing 2D, "magic," "natural," multimodal, and two-handed interaction The future of 3D user interfaces: open research problems and emerging technologies |
526 | 0 | # | |a CGD413 User Interface Design |b AD233 Bachelor of Creative Game Design (HONS) |5 AD Faculty of Art |
650 | # | 0 | |a User interfaces (Computer systems) |
650 | # | 0 | |a Three-dimensional display systems. |
700 | 1 | # | |a Kruijff, Ernst |e author. |
700 | 1 | # | |a McMahan, Ryan P. |e author. |
700 | 1 | # | |a Bowman, Doug A. |d 1971- |e author |
700 | 1 | # | |a Poupyrev, Ivan |e author |
830 | # | 0 | |a Addison-Wesley usability and HCI series. |
856 | 4 | 0 | |z Click Here to View Status and Holdings. |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=955455 |
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