LEVEL DESIGN PROCESSES AND EXPERIENCES
In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing levels, co...
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Format: | Book |
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Boca Raton
CRC Press
2017
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Online Access: | Click Here to View Status and Holdings. |
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LEADER | 00000nam#a2200000#i#4501 | ||
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001 | wils-955450 | ||
005 | 202002895610 | ||
008 | 200603t2017 FLU ae# ##001 #dENG#D | ||
020 | # | # | |a 9781498745055 |q paperback |
040 | # | # | |a DLC |b eng |d UiTM |e rda |
090 | 0 | 0 | |a QA76.76.C672 |b L478 2017 |
245 | 0 | 0 | |a LEVEL DESIGN |b PROCESSES AND EXPERIENCES |c [edited by] CHRISTOPHER W. TOTTEN. |
264 | # | 1 | |a Boca Raton |b CRC Press |c 2017 |
264 | # | 4 | |c ©2017 |
300 | # | # | |a xxx, 378 pages |b illustrations |c 23 cm |
336 | # | # | |a text |2 rdacontent |
337 | # | # | |a unmediated |2 rdamedia |
338 | # | # | |a volume |2 rdacarrier |
504 | # | # | |a Includes bibliographical references and index |
520 | # | # | |a In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers. |
526 | 0 | # | |a CGD483 |b AD233 |5 AD |
526 | 0 | # | |a Level Design |b Bachelor of Creative Game Design |5 Faculty of Art and Design |
650 | # | 0 | |a Level design (Computer science) |
650 | # | 0 | |a Computer games |x Testing |
700 | 1 | # | |a Totten, Christopher W. |e editor |
856 | 4 | 0 | |z Click Here to View Status and Holdings. |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=955450 |
998 | # | # | |a 00264#1a002.8.2||00264#1b002.8.4||00300##a003.4.1||00300##b003.6.1||00300##c003.5.1||00520##a007.2||00520##b007.2|| |