LEVEL DESIGN PROCESSES AND EXPERIENCES

In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing levels, co...

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Bibliographic Details
Other Authors: Totten, Christopher W. (Editor)
Format: Book
Published: Boca Raton CRC Press 2017
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Online Access:Click Here to View Status and Holdings.
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Summary:In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers.
Physical Description:xxx, 378 pages illustrations 23 cm
Bibliography:Includes bibliographical references and index
ISBN:9781498745055