GAME DESIGN How to Create Video and Tabletop Games, Start to Finish

"The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for furth...

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Bibliographic Details
Main Author: Pulsipher, Lewis 1951- (Author)
Format: Book
Language:English
Published: Carolina, US McFarland & Company, Inc., Publishers [2012]
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Online Access:Click Here to View Status and Holdings.
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020 # # |a 9780786469529  |q paperback 
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041 0 # |a eng 
090 0 0 |a GV1469.3  |b P95 2012 
100 1 # |a Pulsipher, Lewis  |d 1951-  |e author 
245 1 0 |a GAME DESIGN  |b How to Create Video and Tabletop Games, Start to Finish  |c Lewis Pulsipher 
264 # 1 |a Carolina, US  |b McFarland & Company, Inc., Publishers  |c [2012] 
264 # 4 |c ©2012 
300 # # |a viii, 268 pages  |b Illustrations  |c 23 cm 
336 # # |a text  |2 rdacontent 
337 # # |a unmediated  |2 rdamedia 
338 # # |a volume  |2 rdacarrier 
500 # # |a Includes index 
520 # # |a "The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential" 
526 0 # |a GDG423  |b AD233  |5 AD 
526 0 # |a Introduction to Creative Game Design  |b Bachelor of Creative Game Design (HONS)  |5 Faculty of Art and Design 
650 # 0 |a Video games  |x Design 
650 # 0 |a Computer games  |x Design 
856 4 0 |z Click Here to View Status and Holdings.  |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=955442 
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