Digital Media, Projection Design, And Technology for Theatre

Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre.ã The authors, professional designers and university professors of digital media in live performance,...

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Bibliographic Details
Main Authors: Oliszewski, Alex (Author), Fine, Daniel (Author), Roth, Daniel (Author)
Format: Unknown
Published: New York, NY Routledge 2018
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Online Access:Click Here to View Status and Holdings.
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020 # # |a 9781138954359  |q hardback 
040 # # |a UiTM  |e rda 
090 0 0 |a PN2091.C63  |b O45 2018 
100 1 # |a Oliszewski, Alex  |e author 
245 0 0 |a Digital Media, Projection Design, And Technology for Theatre  |c Alex Oliszewski, Daniel Fine, and Daniel Roth 
264 # 1 |a New York, NY  |b Routledge  |c 2018 
264 # 4 |c ©2018 
300 # # |a xxi, 230 pages :  |b illustrations  |c 30 cm 
336 # # |a text  |2 rdacontent 
337 # # |a unmediated  |2 rdamedia 
338 # # |a volume  |2 rdacarrier 
504 # # |a Includes bibliographical references and index 
520 # # |a Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre.ã The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage. The book outlines the digital media/projection designer's workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed. The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, etc. is detailed. 
650 # # |a Computers in the theater 
650 # # |a Theaters  |x Stage-setting and scenery 
700 1 # |a Fine, Daniel  |e author 
700 1 # |a Roth, Daniel  |e author 
856 4 0 |z Click Here to View Status and Holdings.  |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=946022 
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