HOW SMART MACHINES THINK

The future is here: Self-driving cars are on the streets, an algorithm gives you movie and TV recommendations, IBM's Watson triumphed on Jeopardy over puny human brains, and computer programs can be trained to play Atari games. But how do all these things work? In this audiobook, Sean Gerrish...

Full description

Saved in:
Bibliographic Details
Main Author: Gerrish, Sean (Author)
Format: Book
Language:English
Published: Cambridge, MA The MIT Press 2018
Subjects:
Online Access:Click Here to View Status and Holdings.
Tags: Add Tag
No Tags, Be the first to tag this record!

MARC

LEADER 00000nam a2200000#i 4501
001 wils-940313
005 2019318103928
008 190418s2018 MAU a## ##001 #dENG#D
020 # # |a 9780262038409  |q hardback 
020 # # |a 0262038404  |q hardback 
040 # # |a DLC  |b eng  |d UiTM  |e rda 
041 0 # |a eng 
090 0 0 |a QA76.87  |b .G49 2018 
100 1 # |a Gerrish, Sean  |e author 
245 1 0 |a HOW SMART MACHINES THINK  |c SEAN GERRISH ; Foreword by Kevin Scott 
264 # 1 |a Cambridge, MA  |b The MIT Press  |c 2018 
264 # 4 |c ©2018 
300 # # |a xiv, 298 pages  |b illustrations  |c 24 cm 
336 # # |a text  |2 rdacontent 
337 # # |a unmediated  |2 rdamedia 
338 # # |a volume  |2 rdacarrier 
504 # # |a Includes bibliographical references (pages 269-294) and index 
520 # # |a The future is here: Self-driving cars are on the streets, an algorithm gives you movie and TV recommendations, IBM's Watson triumphed on Jeopardy over puny human brains, and computer programs can be trained to play Atari games. But how do all these things work? In this audiobook, Sean Gerrish offers an engaging and accessible overview of the breakthroughs in artificial intelligence and machine learning that have made today's machines so smart. Gerrish outlines some of the key ideas that enable intelligent machines to perceive and interact with the world. He describes the software architecture that allows self-driving cars to stay on the road and to navigate crowded urban environments; the million-dollar Netflix competition for a better recommendation engine; and how programmers trained computers to perform certain behaviors by offering them treats, as if they were training a dog. He explains how artificial neural networks enable computers to perceive the world - and to play Atari video games better than humans. Gerrish weaves the stories behind these breakthroughs into the narrative, introducing listeners to many of the researchers involved and keeping technical details to a minimum. Science and technology buffs will find this audiobook an essential guide to a future in which machines can outsmart people. 
650 # 0 |a Neural networks (Computer science) 
650 # 0 |a Machine learning 
650 # 0 |a Artificial intelligence 
856 4 0 |z Click Here to View Status and Holdings.  |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=940313