BIG DATA FOR MANAGERS Creating Value

Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to add fe...

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Bibliographic Details
Main Authors: Malviya, Atal 1978- (Author), Malmgren, Mike (Author)
Format: Book
Language:English
Published: Abingdon, Oxon Routledge, Taylor & Francis Group 2019
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