BIG DATA FOR MANAGERS Creating Value
Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to add fe...
Saved in:
Main Authors: | , |
---|---|
Format: | Book |
Language: | English |
Published: |
Abingdon, Oxon
Routledge, Taylor & Francis Group
2019
|
Subjects: | |
Online Access: | Click Here to View Status and Holdings. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Be the first to leave a comment!