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Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to add fe...
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Main Authors: | , |
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Format: | Book |
Language: | English |
Published: |
Abingdon, Oxon
Routledge, Taylor & Francis Group
2019
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Subjects: | |
Online Access: | Click Here to View Status and Holdings. |
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Summary: | Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to add features without breaking existing functionality. BTs were created to address this very problem, and enables the creation of systems that are both modular and reactive. Behavior Trees in Robotics and AI: An Introduction provides a broad introduction as well as an in-depth exploration of the topic, and is the first comprehensive book on the use of BTs. |
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Physical Description: | xi, 161 pages illustration 23 cm |
Bibliography: | Includes bibliographies and index |
ISBN: | 9781138593060 9781138593084 |