FUNDAMENTALS of Game Design

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll b...

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Bibliographic Details
Main Author: Adams, Ernest (Author)
Format: Book
Language:English
Published: Berkeley, CA New Riders 2014
Edition:THIRD EDITION
Subjects:
Online Access:Click Here to View Status and Holdings.
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100 1 # |a Adams, Ernest  |e author 
245 1 0 |a FUNDAMENTALS of Game Design  |c Ernest Adams 
250 # # |a THIRD EDITION 
264 # 1 |a Berkeley, CA  |b New Riders  |c 2014 
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504 # # |a Includes bibliographical references (pages 527-532) and index 
520 # # |a Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They'll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies. 
650 # 0 |a Computer games  |x Design 
650 # 0 |a Computer games  |x Programming 
650 # 0 |a Video games  |x Design 
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