FUNDAMENTALS of Game Design
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll b...
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Main Author: | |
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Format: | Book |
Language: | English |
Published: |
Berkeley, CA
New Riders
2014
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Edition: | THIRD EDITION |
Subjects: | |
Online Access: | Click Here to View Status and Holdings. |
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001 | wils-927911 | ||
005 | 201862813336 | ||
008 | 190731t2014 CAU a## ##001 eng#D | ||
020 | # | # | |a 9780321929679 |q paperback |
040 | # | # | |a DLC |b eng |d UiTM |e rda |
041 | 0 | # | |a eng |
090 | 0 | 0 | |a QA76.76.C672 |b A322 2014 |
100 | 1 | # | |a Adams, Ernest |e author |
245 | 1 | 0 | |a FUNDAMENTALS of Game Design |c Ernest Adams |
250 | # | # | |a THIRD EDITION |
264 | # | 1 | |a Berkeley, CA |b New Riders |c 2014 |
300 | # | # | |a xiv, 560 pages |b illustrations |c 24 cm |
336 | # | # | |a text |2 rdacontent |
337 | # | # | |a unmediated |2 rdamedia |
338 | # | # | |a volume |2 rdacarrier |
504 | # | # | |a Includes bibliographical references (pages 527-532) and index |
520 | # | # | |a Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They'll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies. |
650 | # | 0 | |a Computer games |x Design |
650 | # | 0 | |a Computer games |x Programming |
650 | # | 0 | |a Video games |x Design |
856 | 4 | 0 | |z Click Here to View Status and Holdings. |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=927911 |
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