History of Digital Games Developments in Art, Design and Interaction

The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a co...

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Bibliographic Details
Main Author: Williams, Andrew 1981- (Author)
Format: Book
Language:English
Published: Boca Raton, FL CRC Press, Taylor & Francis Group, an A K Peters Book 2017
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Online Access:Click Here to View Status and Holdings.
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020 # # |a 9781138885554  |q paperback 
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041 0 # |a eng 
090 0 0 |a GV1469.3  |b .W56 2017 
100 1 # |a Williams, Andrew  |d 1981-  |e author 
245 1 0 |a History of Digital Games  |b Developments in Art, Design and Interaction  |c Andrew Williams 
264 # 1 |a Boca Raton, FL  |b CRC Press, Taylor & Francis Group, an A K Peters Book  |c 2017 
264 # 4 |c ©2017 
300 # # |a xv, 255 pages  |b colour illustrations  |c 26 cm 
336 # # |a text  |2 rdacontent 
337 # # |a unmediated  |2 rdamedia 
338 # # |a volume  |2 rdacarrier 
504 # # |a Includes bibliographical references and index 
520 # # |a The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects, Williams investigates the sources that inspired specific game developers as well as establishing the historical, cultural, economic and technological contexts that helped shape larger design trends. Key Features Full-color images and game screenshots Focuses primarily on three interrelated digital game elements: visual design, gameplay design and the design of input devices This book is able to discuss design trends common to arcade games, home console games and computer games while also respecting the distinctions of each game context Includes discussion of game hardware as it relates to how it affects game design Links to online resources featuring games discussed in the text, video tutorial and other interactive resources will be included. 
650 # 0 |a Video games  |x History  |x Design 
650 # 0 |a Electronic games  |x History  |x Design 
650 # 0 |a Video arcades  |x History 
650 # 0 |a Video art  |x History 
856 4 0 |z Click Here to View Status and Holdings.  |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=927721 
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