THE MULTIPLAYER CLASSROOM DESIGNING COURSEWORK AS A GAME
Discover how to engage your students and raise their grades and attendance in your classroom. THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is your detailed guide to designing any structured learning experience as a game. Written for professional educators or those learning to be educato...
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Format: | Book |
Language: | English |
Published: |
Boston, Mass.
Course Technology/Cengage Learning
2012
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Subjects: | |
Online Access: | Click Here to View Status and Holdings. |
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001 | wils-927716 | ||
005 | 2018624161011 | ||
008 | 190709s2012 -US a## ##001 #dENG#D | ||
020 | # | # | |a 9781435458444 |q paperback |
020 | # | # | |a 1435458443 |q paperback |
040 | # | # | |a BTCTA |b eng |d UiTM |e rda |
041 | 0 | # | |a eng |
090 | 0 | 0 | |a LB1027.23 |b .S53 2012 |
100 | 1 | # | |a Sheldon, Lee |e author |
245 | 1 | 4 | |a THE MULTIPLAYER CLASSROOM |b DESIGNING COURSEWORK AS A GAME |c LEE SHELDON |
264 | # | 1 | |a Boston, Mass. |b Course Technology/Cengage Learning |c 2012 |
264 | # | 4 | |c ©2012 |
300 | # | # | |a xx, 284 pages |b illustrations, map |c 24 cm |
336 | # | # | |a text |2 rdacontent |
337 | # | # | |a unmediated |2 rdamedia |
338 | # | # | |a volume |2 rdacarrier |
504 | # | # | |a Includes bibliographical references and index. |
520 | # | # | |a Discover how to engage your students and raise their grades and attendance in your classroom. THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is your detailed guide to designing any structured learning experience as a game. Written for professional educators or those learning to be educators, here are the tools to engage and excite students by using principles learned in the development of popular video games. Suitable for use in the classroom or the boardroom, the book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. You don't need any experience making games or even playing games to use this book. Yet, you will learn how to create multiplayer games for any age on any subject. Bring your classroom into the 21st century! |
650 | # | 0 | |a Educational games |
650 | # | 0 | |a Active learning |
650 | # | 0 | |a Curriculum planning |
650 | # | 0 | |a Classroom environment |
650 | # | 0 | |a Education |
650 | # | 0 | |a Teaching |
650 | # | 0 | |a Video games in education |
856 | 4 | 0 | |z Click Here to View Status and Holdings. |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=927716 |