THE MULTIPLAYER CLASSROOM DESIGNING COURSEWORK AS A GAME

Discover how to engage your students and raise their grades and attendance in your classroom. THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is your detailed guide to designing any structured learning experience as a game. Written for professional educators or those learning to be educato...

Full description

Saved in:
Bibliographic Details
Main Author: Sheldon, Lee (Author)
Format: Book
Language:English
Published: Boston, Mass. Course Technology/Cengage Learning 2012
Subjects:
Online Access:Click Here to View Status and Holdings.
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:Discover how to engage your students and raise their grades and attendance in your classroom. THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is your detailed guide to designing any structured learning experience as a game. Written for professional educators or those learning to be educators, here are the tools to engage and excite students by using principles learned in the development of popular video games. Suitable for use in the classroom or the boardroom, the book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. You don't need any experience making games or even playing games to use this book. Yet, you will learn how to create multiplayer games for any age on any subject. Bring your classroom into the 21st century!
Physical Description:xx, 284 pages illustrations, map 24 cm
Bibliography:Includes bibliographical references and index.
ISBN:9781435458444
1435458443