Unity 3D and PlayMaker essentials game development from concept to publishing

In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing provides theoretical background on topics such as characters, stories, level design, interfac...

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Bibliographic Details
Main Author: Miles, Jere (Author)
Format: Manuscript Book
Language:English
Published: Boca Raton CRC Press, Taylor & Francis Group 2016
Subjects:
Online Access:Click Here to View Status and Holdings.
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041 0 # |h eng 
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100 1 # |a Miles, Jere  |e author 
245 1 0 |a Unity 3D and PlayMaker essentials  |b game development from concept to publishing  |c Jere Miles 
264 # 1 |a Boca Raton  |b CRC Press, Taylor & Francis Group  |c 2016 
264 # 4 |c ©2016 
300 # # |a xxiii, 482 pages :  |b illustrations  |c 25 cm 
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338 # # |a volume  |2 rdacarrier 
500 # # |a Includes index. 
504 # # |a Includes bibliographical references and index 
520 # # |a In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing provides theoretical background on topics such as characters, stories, level design, interface design, audio, game mechanics, and tools and skills needed. 
650 # # |a Computer games  |x Programming 
650 # # |a Video games  |x Design 
650 # # |a Three-dimensional display systems 
856 4 0 |z Click Here to View Status and Holdings.  |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=801147 
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