Mathematics for 3D Game Programming and Computer Graphics

Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these ess...

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Bibliographic Details
Main Author: Lengyel, Eric (Author)
Format: Book
Language:English
Published: Boston, MA Course Technology, Cengage Learning 2012
Edition:Third Edition
Subjects:
Online Access:Click Here to View Status and Holdings.
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