Mathematics for 3D Game Programming and Computer Graphics

Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these ess...

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Bibliographic Details
Main Author: Lengyel, Eric (Author)
Format: Book
Language:English
Published: Boston, MA Course Technology, Cengage Learning 2012
Edition:Third Edition
Subjects:
Online Access:Click Here to View Status and Holdings.
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100 1 0 |a Lengyel, Eric  |e author 
245 1 0 |a Mathematics for 3D Game Programming and Computer Graphics  |c Eric Lengyel 
250 0 0 |a Third Edition 
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300 0 0 |a xviii, 545 pages  |b illustrations  |c 24 cm 
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500 0 0 |a Includes index 
520 # # |a Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book 
650 # 0 |a Computer Graphics  |x Mathematics 
650 # 0 |a Computer Games  |x Programming 
650 # 0 |a Three-dimensional Display Systems  |x Mathematics 
856 4 0 |z Click Here to View Status and Holdings.  |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=687701 
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