Mathematics for 3D Game Programming and Computer Graphics
Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these ess...
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Main Author: | |
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Format: | Book |
Language: | English |
Published: |
Boston, MA
Course Technology, Cengage Learning
2012
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Edition: | Third Edition |
Subjects: | |
Online Access: | Click Here to View Status and Holdings. |
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001 | wils-687701 | ||
005 | 2020210162510 | ||
008 | 200813t2012 MAU ag# ##001 ##ENG#D | ||
020 | 0 | 0 | |a 9781435458864 |q hardback |
020 | 0 | 0 | |a 1435458869 |q hardback |
040 | # | # | |a DLC |b eng |d UiTM |e rda |
041 | 0 | # | |a eng |
090 | 0 | 0 | |a QA76.76.C672 |b L46 2012 |
100 | 1 | 0 | |a Lengyel, Eric |e author |
245 | 1 | 0 | |a Mathematics for 3D Game Programming and Computer Graphics |c Eric Lengyel |
250 | 0 | 0 | |a Third Edition |
264 | # | 1 | |a Boston, MA |b Course Technology, Cengage Learning |c 2012 |
300 | 0 | 0 | |a xviii, 545 pages |b illustrations |c 24 cm |
336 | # | # | |a text |2 rdacontent |
337 | # | # | |a unmediated |2 rdamedia |
338 | # | # | |a volume |2 rdacarrier |
500 | 0 | 0 | |a Includes index |
520 | # | # | |a Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book |
650 | # | 0 | |a Computer Graphics |x Mathematics |
650 | # | 0 | |a Computer Games |x Programming |
650 | # | 0 | |a Three-dimensional Display Systems |x Mathematics |
856 | 4 | 0 | |z Click Here to View Status and Holdings. |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=687701 |
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