Games User Research A CASE STUDY APPROACH

Usability is about making a product easy to use while meeting the requirements of target users. Applied to video games, this means making the game accessible and enjoyable to the player. Video games with high usability are generally played efficiently and frequently while enjoying higher sales volum...

Full description

Saved in:
Bibliographic Details
Other Authors: Garcia-Ruiz, Miguel A. 1970- (Editor)
Format: Book
Language:English
Published: Boca Raton, FL CRC Press 2016
Subjects:
Online Access:Click Here to View Status and Holdings.
Tags: Add Tag
No Tags, Be the first to tag this record!

MARC

LEADER 00000nam#a2200000#i#4501
001 wils-616689
005 20187810731
008 200908t2016 FLU a## ##001 eng#D
020 # # |a 9781498706407  |q hardback 
040 # # |a DLC  |b eng  |d UiTM  |e rda 
041 0 # |a eng 
090 0 0 |a GV1469.3  |b .G36 2016 
245 0 0 |a Games User Research  |b A CASE STUDY APPROACH  |c Edited by Miguel Angel Garcia-Ruiz 
264 # 1 |a Boca Raton, FL  |b CRC Press  |c 2016 
264 # 4 |c ©2016 
300 # # |a xvii, 292 pages  |b illustrations  |c 26 cm 
336 # # |a text  |2 rdacontent 
337 # # |a unmediated  |2 rdamedia 
338 # # |a volume  |2 rdacarrier 
504 # # |a Includes bibliographical references and index 
520 # # |a Usability is about making a product easy to use while meeting the requirements of target users. Applied to video games, this means making the game accessible and enjoyable to the player. Video games with high usability are generally played efficiently and frequently while enjoying higher sales volumes. The case studies in this book present the latest interdisciplinary research and applications of games user research in determining and developing usability to improve the video game user experience at the human-computer interface level. Some of the areas examined include practical and ethical concerns in conducting usability testing with children, audio experiences in games, tangible and graphical game interfaces, controller testing, and business models in mobile gaming. Games User Research: A Case Study Approach provides a highly useful resource for researchers, practitioners, lecturers, and students in developing and applying methods for testing player usability as well as for conducting games user research. It gives the necessary theoretical and practical background for designing and conducting a test for usability with an eye toward modifying software interfaces to improve human-computer interaction between the player and the game. 
650 # 0 |a User Interfaces (Computer Systems)  |v Ideo Gamers  |x Research 
650 # 0 |a Video Games  |v Video Games  |x Design 
650 # 0 |a Video Gamers  |u User Interfaces (Computer Systems)  |x Research 
700 1 # |a Garcia-Ruiz, Miguel A.  |d 1970-  |e editor 
040 # # |a Shah Alam 
856 4 0 |z Click Here to View Status and Holdings.  |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=616689 
998 # # |a 00264#1a002.8.2||00264#1b002.8.4||00300##a003.4.1||00300##b003.6.1||00300##c003.5.1||00520##a007.2||00520##b007.2||