Getting started in 3D with 3ds Max model, texture, rig, animate, and render in 3ds Max

Deliver professional-level 3D content in no time with this comprehensive guide to 3D animation with 3ds Max. Having worked on 3ds Max since its inception, Ted Boardman is the ideal mentor to get you up to speed with 3D in 3ds Max Using a structured and pragmatic approach, Getting Started in 3D with...

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Bibliographic Details
Main Author: Boardman, Ted (Author)
Format: Book
Language:English
Published: New York Focal Press 2013
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Online Access:Click Here to View Status and Holdings.
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245 1 0 |a Getting started in 3D with 3ds Max  |b model, texture, rig, animate, and render in 3ds Max  |c Ted Boardman 
264 # 1 |a New York  |b Focal Press  |c 2013 
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520 # # |a Deliver professional-level 3D content in no time with this comprehensive guide to 3D animation with 3ds Max. Having worked on 3ds Max since its inception, Ted Boardman is the ideal mentor to get you up to speed with 3D in 3ds Max Using a structured and pragmatic approach, Getting Started in 3D with 3ds Max begins outside of the software, getting you acclimated to the storyboarding process and project work flows. Then fundamental techniques are presented, guiding you through the software. Prepared so you can learn in an organic fashion, each chapter builds on the knowledge gained in the previous chapter taking you from creating a shape all the way to scene assembly. As you learn each technique, you'll develop a strong arsenal of skills that, when combined, will form a complete end-to-end process for creating projects in 3ds Max Learn 3D fundamentals while creating beautiful, inspiring projects in 3ds Max Create a project start-to-finish with Max guru Ted Boardman-and when you're done, realize that you can apply the lessons you've learned to your own projects Get extensive project files on www.focalpress.com/cw/boardman as well as more content with specific instruction useful to YOUR Max uses Bypass confusion: Don't overload on page 1, but be led through this complex application in a logical step-by-step manner Book jacket  |c OhioLINK 
650 # 0 |a Computer animation 
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650 # 0 |a Three-dimensional display systems 
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