Interactive digital narrative history, theory, and practice
The book is concerned with narrative in digital media that changes according to user input-Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It asse...
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Other Authors: | , , , , |
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Format: | Book |
Language: | English |
Published: |
New York
Routledge, Taylor & Francis Group
2015
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Subjects: | |
Online Access: | Click Here to View Status and Holdings. |
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001 | wils-560397 | ||
005 | 2020327152051 | ||
008 | t2015 XXU ag| |#001 ##eng#D | ||
020 | # | # | |a 9781138782396 |q hardback |
040 | # | # | |a UiTM, Malaysia[LIBSYS 7 (Rel 3.0)] |e rda |
041 | 0 | # | |a eng |
090 | 0 | 0 | |a QA76.76.I59 |b I549 2015 |
245 | 1 | 0 | |a Interactive digital narrative |b history, theory, and practice |c edited by Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen and Tonguc Ibrahim Sezen |
264 | # | 1 | |a New York |b Routledge, Taylor & Francis Group |c 2015 |
300 | # | # | |a 286 pages : |b illustrations |c 24 cm |
336 | # | # | |a text |2 rdacontent |
337 | # | # | |a unmediated |2 rdamedia |
338 | # | # | |a volume |2 rdacarrier |
504 | # | # | |a Includes bibliographical references and indexes |
520 | # | # | |a The book is concerned with narrative in digital media that changes according to user input-Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles. |
650 | # | 0 | |a Digital storytelling |
650 | # | 0 | |a Interactive multimedia |
650 | # | 0 | |a Narration (Rhetoric) |
650 | # | 0 | |a Digital media |x History |
700 | 1 | # | |a Koenitz, Hartmut |e editor |
700 | # | # | |a Ferri, Gabriele |e editor |
700 | # | # | |a Haahr, Mads |e editor |
700 | # | # | |a Sezen, Digdem |e editor |
700 | # | # | |a Sezen, Tonguç Ibrahim |e editor |
856 | 4 | 0 | |z Click Here to View Status and Holdings. |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=560397 |
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