Interactive digital narrative history, theory, and practice

The book is concerned with narrative in digital media that changes according to user input-Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It asse...

Full description

Saved in:
Bibliographic Details
Other Authors: Koenitz, Hartmut (Editor), Ferri, Gabriele (Editor), Haahr, Mads (Editor), Sezen, Digdem (Editor), Sezen, Tonguç Ibrahim (Editor)
Format: Book
Language:English
Published: New York Routledge, Taylor & Francis Group 2015
Subjects:
Online Access:Click Here to View Status and Holdings.
Tags: Add Tag
No Tags, Be the first to tag this record!

MARC

LEADER 00000nam a2200000 i 4501
001 wils-560397
005 2020327152051
008 t2015 XXU ag| |#001 ##eng#D
020 # # |a 9781138782396  |q hardback 
040 # # |a UiTM, Malaysia[LIBSYS 7 (Rel 3.0)]  |e rda 
041 0 # |a eng 
090 0 0 |a QA76.76.I59  |b I549 2015 
245 1 0 |a Interactive digital narrative  |b history, theory, and practice  |c edited by Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen and Tonguc Ibrahim Sezen 
264 # 1 |a New York  |b Routledge, Taylor & Francis Group  |c 2015 
300 # # |a 286 pages :  |b illustrations  |c 24 cm 
336 # # |a text  |2 rdacontent 
337 # # |a unmediated  |2 rdamedia 
338 # # |a volume  |2 rdacarrier 
504 # # |a Includes bibliographical references and indexes 
520 # # |a The book is concerned with narrative in digital media that changes according to user input-Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles. 
650 # 0 |a Digital storytelling 
650 # 0 |a Interactive multimedia 
650 # 0 |a Narration (Rhetoric) 
650 # 0 |a Digital media  |x History 
700 1 # |a Koenitz, Hartmut  |e editor 
700 # # |a Ferri, Gabriele  |e editor 
700 # # |a Haahr, Mads  |e editor 
700 # # |a Sezen, Digdem  |e editor 
700 # # |a Sezen, Tonguç Ibrahim  |e editor 
856 4 0 |z Click Here to View Status and Holdings.  |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=560397 
998 # # |a 00264#1a006.2.2||00264#1b006.2.2||00300##a006.2.2||00300##b006.2.2||00300##c006.2.2||00520##a006.2.2||00520##b006.2.2||01700##a006.2.2||01700##d006.2.2||01700##f006.2.2||01700##l006.2.2||01700##t006.2.2||02700##a006.2.2||02700##d006.2.2||02700##f006.2.2||02700##l006.2.2||02700##t006.2.2||03700##a006.2.2||03700##d006.2.2||03700##f006.2.2||03700##l006.2.2||03700##t006.2.2||04700##a006.2.2||04700##d006.2.2||04700##f006.2.2||04700##l006.2.2||04700##t006.2.2||