Video Game Design Principles and Practices from the Ground Up

Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a m...

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Bibliographic Details
Main Author: Salmond, Michael (Author)
Format: Book
Language:English
Published: London Fairchild Books, an imprint of Bloomsbury Publishing Plc 2016
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Online Access:Click Here to View Status and Holdings.
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020 # # |a 9781472567482  |q paperback 
040 # # |a UiTM  |b eng  |c UiTM  |e rda 
041 # # |a eng 
090 0 0 |a QA76.76.C672  |b S26 2016 
100 1 # |a Salmond, Michael  |e author 
245 1 0 |a Video Game Design  |b Principles and Practices from the Ground Up  |c Michael Salmond 
264 # 1 |a London  |b Fairchild Books, an imprint of Bloomsbury Publishing Plc  |c 2016 
264 # 4 |c ©2016 
300 # # |a 270 pages  |b colour illustrations  |c 27 cm 
336 # # |a text  |2 rdacontent 
337 # # |a unmediated  |2 rdamedia 
338 # # |a volume  |2 rdacarrier 
504 # # |a Includes bibliographical references : (page 257) and index 
520 # # |a Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals provide fascinating insights into this creative field, and each chapter concludes with a workshop project to help you put what you've learnt into practice to plan and develop your own games. With over 200 images from some of the best-selling, most creative games of the last 30 years, this is an essential introduction to industry practice, helping readers develop practical skills for video game creation. This book is for those seeking a career making video games as part of a studio, small team or as an independent creator. It will guide you from understanding how games engage, entertain and communicate with their audience and take you on a journey as a designer towards creating your own video game experiences. 
650 # 0 |a Video games  |x Design 
650 # 0 |a Computer games  |x Design 
650 # 0 |a Video games  |x Authorship 
856 4 0 |z Click Here to View Status and Holdings.  |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=560377