Video Game Design Principles and Practices from the Ground Up
Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a m...
Saved in:
Main Author: | |
---|---|
Format: | Book |
Language: | English |
Published: |
London
Fairchild Books, an imprint of Bloomsbury Publishing Plc
2016
|
Subjects: | |
Online Access: | Click Here to View Status and Holdings. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
MARC
LEADER | 00000nam a2200000#i 4501 | ||
---|---|---|---|
001 | wils-560377 | ||
005 | 201892162327 | ||
008 | 191212s2016 XXU a## ##001 #dENG#D | ||
020 | # | # | |a 9781472567482 |q paperback |
040 | # | # | |a UiTM |b eng |c UiTM |e rda |
041 | # | # | |a eng |
090 | 0 | 0 | |a QA76.76.C672 |b S26 2016 |
100 | 1 | # | |a Salmond, Michael |e author |
245 | 1 | 0 | |a Video Game Design |b Principles and Practices from the Ground Up |c Michael Salmond |
264 | # | 1 | |a London |b Fairchild Books, an imprint of Bloomsbury Publishing Plc |c 2016 |
264 | # | 4 | |c ©2016 |
300 | # | # | |a 270 pages |b colour illustrations |c 27 cm |
336 | # | # | |a text |2 rdacontent |
337 | # | # | |a unmediated |2 rdamedia |
338 | # | # | |a volume |2 rdacarrier |
504 | # | # | |a Includes bibliographical references : (page 257) and index |
520 | # | # | |a Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals provide fascinating insights into this creative field, and each chapter concludes with a workshop project to help you put what you've learnt into practice to plan and develop your own games. With over 200 images from some of the best-selling, most creative games of the last 30 years, this is an essential introduction to industry practice, helping readers develop practical skills for video game creation. This book is for those seeking a career making video games as part of a studio, small team or as an independent creator. It will guide you from understanding how games engage, entertain and communicate with their audience and take you on a journey as a designer towards creating your own video game experiences. |
650 | # | 0 | |a Video games |x Design |
650 | # | 0 | |a Computer games |x Design |
650 | # | 0 | |a Video games |x Authorship |
856 | 4 | 0 | |z Click Here to View Status and Holdings. |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=560377 |