Digital art
Digital technology has revolutionized the way we produce and experience art today. Not only have traditional forms of art such as printing, painting, photography and sculpture been transformed by digital techniques and media, but entirely new forms such as net art, software art, digital installation...
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Main Author: | |
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Format: | Book |
Language: | English |
Published: |
London
Thames & Hudson
2008
©2008 |
Edition: | 2nd ed. |
Series: | World of art
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Subjects: | |
Online Access: | Click Here to View Status and Holdings. |
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041 | 0 | # | |a eng |
090 | 0 | 0 | |a N72.T4 |b P38 2008 |
100 | 1 | # | |a Paul, Christiane |e author |
245 | 1 | 0 | |a Digital art |c Christiane Paul |
250 | # | # | |a 2nd ed. |
250 | # | # | |a Revised and expanded ed. |
264 | # | 1 | |a London |b Thames & Hudson |c 2008 |
264 | # | 1 | |c ©2008 |
300 | # | # | |a 256 pages |b illustrations. (some col.) |c 21 cm |
336 | # | # | |a text |2 rdacontent |
337 | # | # | |a unmediated |2 rdamedia |
338 | # | # | |a volume |2 rdacarrier |
490 | 1 | # | |a World of art |
500 | # | # | |a Previous ed.: 2003 |
504 | # | # | |a Includes bibliographical references (p. 250-251) and index |
520 | # | # | |a Digital technology has revolutionized the way we produce and experience art today. Not only have traditional forms of art such as printing, painting, photography and sculpture been transformed by digital techniques and media, but entirely new forms such as net art, software art, digital installation and virtual reality have emerged as recognized artistic practices. Christiane Paul surveys the developments in digital art from its appearance in the 1980s to the present days, and looks ahead to what the future may hold. Drawing a distinction between work that uses digital technology as a tool to produce traditional forms and work that uses it as a medium to create new types of art, she discusses the key artists and works. The book explores themes addressed and raised by the art, such as viewer interaction, artificial life and intelligence, political and social activism, networks and telepresence, as well as issues such as the collection, presentation and preservation of digital art. This revised and expanded edition investigates key areas of digital art practice that have gained in prominence in recent years, including the emergence and impact of mobile and site-specific media, social networking and virtual worlds such as Second Life. |
650 | # | 0 | |a Art and technology |
650 | # | 0 | |a Digital art |
830 | # | 1 | |a World of art |
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