3D graphics for game programming

"Many of computer graphics classes in colleges are focused on real-time rendering and animation. However, it is not easy to nd an appropriate textbook, which presents the state of the art in interactive graphics, is balanced between theory and practicality, and is of a proper length to be cover...

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Bibliographic Details
Main Author: Han, JungHyun (Author)
Format: Book
Language:English
Published: Boca Raton Chapman and Hall/CRC 2011
©2011
Subjects:
Online Access:Click Here to View Status and Holdings.
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008 t2011 FLU a## ##001 #deng|D
020 # # |a 9781439827376  |q hardcover 
020 # # |a 1439827370  |q hardcover 
040 # # |a DLC  |b eng  |d ITMB  |e rda 
041 0 # |a eng 
090 0 0 |a QA76.76.C672  |b H3517 2011 
100 1 # |a Han, JungHyun  |e author 
245 1 0 |a 3D graphics for game programming  |c JungHyun Han 
264 # 1 |a Boca Raton  |b Chapman and Hall/CRC  |c 2011 
264 # 1 |c ©2011 
300 # # |a 318 pages  |b illustrations (chiefly color)  |c 25 cm 
336 # # |a text  |2 rdacontent 
337 # # |a unmediated  |2 rdamedia 
338 # # |a volume  |2 rdacarrier 
504 # # |a Includes bibliographical references (p. 311-313) and index. 
520 # # |a "Many of computer graphics classes in colleges are focused on real-time rendering and animation. However, it is not easy to nd an appropriate textbook, which presents the state of the art in interactive graphics, is balanced between theory and practicality, and is of a proper length to be covered in a semester. This book is written for answering the need and presents the must-know in interactive graphics. This book ts the advanced undergraduate or beginning graduate classes for 'Computer Graphics' and 'Game Programming.' Another primary reader group of this book may be composed of game developers, who have experience in graphics APIs and shader programming but have felt lack of theoretical background in 3D graphics. A lot of programming manual-like books can be found in the bookstore, but they do not provide a sufficient level of mathematical background for the game developers. Assuming that the readers have minimal understanding of vectors and matrices, this book provides an opportunity to combine their experiences with the background theory of computer graphics"--  |c Provided by publisher 
650 # 0 |a Computer games  |x Programming 
650 # 0 |a Computer graphics 
856 4 0 |z Click Here to View Status and Holdings.  |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=554901 
964 # # |c BOK  |d CS