Game character development
"Game Character Development" takes you through all the steps needed to create compelling, highly-detailed characters for games. This book is suitable for both beginner game artists and experienced designers who want to brush up their skills, and covers the latest character creation tools a...
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Format: | Book |
Language: | English |
Published: |
Boston, MA
Course Technology
2008
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Subjects: | |
Online Access: | Click Here to View Status and Holdings. |
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001 | wils-554798 | ||
005 | 20201023163841 | ||
008 | t2008 -US ag| |#000 ##eng#D | ||
020 | # | # | |a 9781598634655 |q Paperback |
020 | # | # | |a 1598634658 |q Paperback |
040 | # | # | |a DLC |b eng |d UiTM |e rda |
041 | 0 | # | |a eng |
090 | 0 | 0 | |a TR897.7 |b .W37 2008 |
100 | 1 | # | |a Ward, Antony |d 1975- |e author |
245 | 1 | 0 | |a Game character development |c Antony Ward |
264 | # | 1 | |a Boston, MA |b Course Technology |c 2008 |
300 | # | # | |a x, 213 pages |b illustrations (some color) |c 20 cm |e 1 CD-ROM (4 ¾ in.) |
336 | # | # | |a text |2 rdacontent |
337 | # | # | |a unmediated |2 rdamedia |
338 | # | # | |a volume |2 rdacarrier |
500 | # | # | |a Includes index |
520 | # | # | |a "Game Character Development" takes you through all the steps needed to create compelling, highly-detailed characters for games. This book is suitable for both beginner game artists and experienced designers who want to brush up their skills, and covers the latest character creation tools and technologies. Throughout this book you will work step-by-step to create a finished character that incorporates all of the methods presented. First you'll examine the available modeling techniques and then create a base mesh. You'll then incorporate UV mapping and virtual sculpting. With the basic model created, you'll explore advanced techniques to add texture and detail, and finish up by optimizing and refining your character. The techniques presented can be applied with virtually any 3D software program, so you're free to work within the application with which you're most familiar. If a specific tool is introduced, a brief introduction will cover the basic information you need to utilize it. There's even a chapter with suggestions on what you'll need to add to your finished character before it gets introduced into the game production pipeline, including adding facial expression, rigging, and even animation. And a helpful reference section provides additional resources to help you with those next steps. |
538 | # | # | |a System requirements for accompanying disk: Windows: Intel Pentium II or AMD Athlon processor and Windows 2000 Pro (SP 2 or higher) or XP Pro. Macintosh: G4 processor and Mac OS X 10.1.5 ; both systems require 512 MB RAM, CD-ROM drive, hardware-accelerated OpenGL graphics card, three button mouse, 450 MB hard drive space. |
650 | # | 0 | |a Computer animation |
650 | # | 0 | |a Three-dimensional display systems |
856 | 4 | 0 | |z Click Here to View Status and Holdings. |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=554798 |
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