Game coding complete

Welcome to Game Coding Complete, Fourth Edition, the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by two veteran game programmers, the book examines the entire game development process and all the unique challenges associated with creating a game. I...

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Bibliographic Details
Main Authors: Mike, McShaffry (Author), Graham, David "Rez" (Author)
Format: Book
Language:English
Published: Boston, Mass. Course Technology PTR 2013
Edition:Fourth edition
Subjects:
Online Access:Click Here to View Status and Holdings.
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245 1 0 |a Game coding complete  |c Mike "MrMike" McShaffry and David "Rez" Graham 
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520 # # |a Welcome to Game Coding Complete, Fourth Edition, the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by two veteran game programmers, the book examines the entire game development process and all the unique challenges associated with creating a game. In this excellent introduction to game architecture, you'll explore all the major subsystems of modern game engines and learn professional techniques used in actual games, as well as Teapot Wars, a game created specifically for this book. This updated fourth edition uses the latest versions of DirectX and Visual Studio, and it includes expanded chapter coverage of game actors, AI, shader programming, LUA scripting, the C# editor, and other important updates to every chapter. All the code and examples presented have been tested and used in commercial video games, and the book is full of invaluable best practices, professional tips and tricks, and cautionary advice.  |c Bookdepository 
650 # 0 |a Computer games  |x Design 
650 # 0 |a Computer games  |x Programming 
700 1 # |a Graham, David "Rez"  |e author 
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