GRAPHIC DESIGN THINKING BEYOND BRAINSTORMING

Creativity is more than an inborn talent; it is a hard-earned skill, and like any other skill, it improves with practice. Graphic Design Thinking: How to Define Problems, Get Ideas, and Create Form explores a variety of informal techniques ranging from quick, seat-of-the-pants approaches to more for...

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Bibliographic Details
Other Authors: Lupton, Ellen (Editor)
Format: Book
Language:English
Published: New York Princeton Architectural Press 2011
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Online Access:Click Here to View Status and Holdings.
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020 # # |a 9781568989792  |q paperback 
040 # # |a DLC  |d UiTM  |e rda 
041 0 # |a eng 
090 0 0 |a NC997  |b .G73 2011 
245 0 0 |a GRAPHIC DESIGN THINKING  |b BEYOND BRAINSTORMING  |c Ellen Lupton, editor 
246 1 # |a Beyond brainstorming 
264 # 1 |a New York  |b Princeton Architectural Press  |c 2011 
264 # 4 |c ©2011 
300 # # |a 184 Pages  |b illustrations (some colour)  |c 22 cm 
336 # # |a text  |2 rdacontent 
337 # # |a unmediated  |2 rdamedia 
338 # # |a volume  |2 rdacarrier 
504 # # |a Includes bibliographical references and index 
520 # # |a Creativity is more than an inborn talent; it is a hard-earned skill, and like any other skill, it improves with practice. Graphic Design Thinking: How to Define Problems, Get Ideas, and Create Form explores a variety of informal techniques ranging from quick, seat-of-the-pants approaches to more formal research methods for stimulating fresh thinking, and ultimately arriving at compelling and viable solutions. In the style with which author Ellen has come to been known hands-on, up-close approach to instructional design writing brainstorming techniques are grouped around the three basic phases of the design process: defining the problem, inventing ideas, and creating form. Creative research methods include focus groups, interviewing, brand mapping, and co-design. Each method is explained with a brief narrative text followed by a variety of visual demonstrations and case studies. Also included are discussions with leading professionals, including Art Chantry, Ivan Chermayeff, Jessica Helfand, Steven Heller, Abott Miller, Christoph Niemann, Paula Scher, and Martin Venezky, about how they get ideas and what they do when the well runs dry. The book is directed at working designers, design students, and anyone who wants to apply inventive thought patterns to everyday creative challenges. 
650 # 0 |a Graphic arts  |x Technique 
650 # 0 |a Creative thinking 
700 1 # |a Lupton, Ellen  |e editor 
856 4 0 |z Click Here to View Status and Holdings.  |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=553690