Play, performance, and identity how institutions structure ludic spaces
Play helps define who we are as human beings. However, many of the leisurely/ludic activities people participate in are created and governed by corporate entities with social, political, and business agendas. As such, it is critical that scholars understand and explicate the ideological underpinning...
Saved in:
Other Authors: | Omasta, Matt 1980-, Chappell, Drew |
---|---|
Format: | Book |
Language: | English |
Published: |
New York
Routledge, Taylor & Francis Group
2015
|
Series: | Routledge advances in theatre and performance studies
39 |
Subjects: | |
Online Access: | Click Here to View Status and Holdings. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Communities of play emergent cultures in multiplayer games and virtual worlds
by: Pearce, Celia
Published: (2009) -
Role-playing games
by: Morris, Dave
Published: (2004) -
The gameful world approaches, issues, applications
Published: (2014) -
Game frame using games as a strategy for success
by: Dignan, Aaron
Published: (2011) -
The effective use of role-play
by: Van Ments, Morry
Published: (1994)