The war on learning gaining ground in the digital university
Behind the lectern stands the professor, deploying course management systems, online quizzes, wireless clickers, PowerPoint slides, podcasts, and plagiarism-detection software. In the seats are the students, armed with smartphones, laptops, tablets, music players, and social networking. Although the...
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Format: | Book |
Language: | English |
Published: |
Cambridge, Mass
The MIT Press
2014
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Online Access: | Click Here to View Status and Holdings. |
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LEADER | 00000n a2200000 a 4501 | ||
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001 | wils-546636 | ||
005 | 2020329221626 | ||
008 | t2014 XXU ag| |#001###eng#D | ||
020 | # | # | |a 9780262027380 (hardcover : alk. paper) |q hardback |
040 | # | # | |a DLC |b eng |d ITMB |e rda |
041 | 0 | # | |a eng |
090 | 0 | 0 | |a LB2395.7 |b .L67 2014 |
100 | 1 | # | |a Losh, Elizabeth M |e author |q Elizabeth Mathews |
245 | 1 | 4 | |a The war on learning |b gaining ground in the digital university |c by Elizabeth Losh |
264 | # | 1 | |a Cambridge, Mass |b The MIT Press |c 2014 |
300 | # | # | |a xi, 302 pages : |b illustrations |c 24 cm |
336 | # | # | |a text |2 rdacontent |
337 | # | # | |a unmediated |2 rdamedia |
338 | # | # | |a volume |2 rdacarrier |
504 | # | # | |a Includes bibliographical references and index |
505 | 0 | # | |a What they learn in college -- The war on learning -- On camera: the baked professor makes his debut -- From reality tv to the research university -- The rhetoric of the open courseware movement -- Honor coding: plagiarism software and educational opportunism -- Toy problems: education as product -- The plays the thing: games and virtual worlds in higher education -- Gaining ground in the digital university. |
520 | # | # | |a Behind the lectern stands the professor, deploying course management systems, online quizzes, wireless clickers, PowerPoint slides, podcasts, and plagiarism-detection software. In the seats are the students, armed with smartphones, laptops, tablets, music players, and social networking. Although these two forces seem poised to do battle with each other, they are really both taking part in a war on learning itself. In this book, Elizabeth Losh examines current efforts to "reform" higher education by applying technological solutions to problems in teaching and learning. She finds that many of these initiatives fail because they treat education as a product rather than a process. Highly touted schemes--video games for the classroom, for example, or the distribution of iPads--let students down because they promote consumption rather than intellectual development. |
650 | # | 0 | |a Education, Higher |x Effect of technological innovations on |
650 | # | 0 | |a Education, Higher |x Computer network resources |
650 | # | 0 | |a Teacher-student relationships |
650 | # | 0 | |a Internet in education |x Computer network resources |
650 | # | 0 | |a University extension |x Computer networks |
650 | # | 0 | |a Universities and colleges |x Computer networks |
650 | # | 0 | |a Educational technology |
650 | # | 0 | |a Computer-assisted instruction |
856 | 4 | 0 | |z Click Here to View Status and Holdings. |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=546636 |