General game playing

General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at "runtime" (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely o...

Full description

Saved in:
Bibliographic Details
Main Author: Genesereth, Michael 1948- (Author)
Corporate Author: Morgan & Claypool Publishers
Other Authors: Thielscher, Michael
Format: Book
Language:English
Published: San Rafael, California Morgan & Claypool Publishers 2014
Series:Synthesis lectures on artificial intelligence and machine learning #24
Subjects:
Online Access:Click Here to View Status and Holdings.
Tags: Add Tag
No Tags, Be the first to tag this record!

MARC

LEADER 00000n a2200000 a 4501
001 wils-540459
005 202011481818
020 # # |a 9781627052559  |q paperback 
040 # # |a AZS  |d ITMB  |e rda 
041 0 # |a eng 
090 0 0 |a QA269  |b .G454 2014 
100 1 # |a Genesereth, Michael  |d 1948-  |e author 
245 1 0 |a General game playing  |c Michael Genesereth, Michael Thielscher 
264 # 1 |a San Rafael, California  |b Morgan & Claypool Publishers  |c 2014 
264 # 4 |c ©2014 
300 # # |a xvi, 213 pages  |b illustrations  |c 23 cm 
336 # # |a text  |2 rdacontent 
337 # # |a unmediated  |2 rdamedia 
338 # # |a volume  |2 rdacarrier 
490 1 # |a Synthesis lectures on artificial intelligence and machine learning  |v #24 
520 # # |a General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at "runtime" (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player. GGP is an interesting application in its own right. It is intellectually engaging and more than a little fun. But it is much more than that. It provides a theoretical framework for modeling discrete dynamic systems and defining rationality in a way that takes into account problem representation and complexities like incompleteness of information and resource bounds. It has practical applications in areas where these features are important, e.g., in business and law. More fundamentally, it raises questions about the nature of intelligence and serves as a laboratory in which to evaluate competing approaches to artificial intelligence. This book is an elementary introduction to General Game Playing (GGP). (1) It presents the theory of General Game Playing and leading GGP technologies. (2) It shows how to create GGP programs capable of competing against other programs and humans. (3) It offers a glimpse of some of the real-world applications of General Game Playing. Table of Contents: Preface / Introduction / Game Description / Game Management / Game Playing / Small Single-Player Games / Small Multiple-Player Games / Heuristic Search / Probabilistic Search / Propositional Nets / General Game Playing With Propnets / Factoring / Discovery of Heuristics / Logic / Analyzing Games with Logic / Solving Single-Player Games with Logic / Discovering Heuristics with Logic / Games with Incomplete Information / Games with Historical Constraints / Incomplete Game Descriptions / Advanced General Game Playing / Authors' Biographies 
650 # 0 |a Game theory 
650 # 0 |a Games  |x Data processing 
650 # 0 |a Logic programming  |x Data processing 
650 # 0 |a Artificial intelligence 
700 1 # |a Thielscher, Michael 
710 1 # |a Morgan & Claypool Publishers 
830 # 1 |a Synthesis lectures on artificial intelligence and machine learning  |v #24 
856 4 0 |z Click Here to View Status and Holdings.  |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=540459 
964 # # |c BOK  |d OS 
964 # # |c OS  |d OS 
964 # # |c BOK  |d OS 
998 # # |a 00130##a006.2.2||00250##a002.5.2||00250##b002.5.3||00255##a007.25.3||00260##a002.8.2||00260##b002.8.4||00260##c002.7.6||00264#1a002.8.2||00264#1b002.8.4||00300##a003.4.1||00300##b003.6.1||00300##c003.5.1||00500##a002.17.2||00502##a007.9.2||00520##a007.2||00520##b007.2||00538##a003.16.9||00546##a006.11||00730##a006.2.2||00730##d006.4||00730##f006.10||00730##n006.2.2||00730##p006.2.2||