Game Engine Architecture

Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today's landscape of game engine architecture, th...

Full description

Saved in:
Bibliographic Details
Main Author: Gregory, Jason 1970- (Author)
Format: Book
Language:English
Published: Boca Raton, FL CRC Press 2014
Edition:SECOND EDITION
Subjects:
Online Access:Click Here to View Status and Holdings.
Tags: Add Tag
No Tags, Be the first to tag this record!