AN ARCHITECTURAL APPROACH TO LEVEL DESIGN

Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of ar...

Full description

Saved in:
Bibliographic Details
Main Author: Totten, Christopher W. (Author)
Format: Book
Language:English
Published: Boca Raton CRC, Taylor & Francis Group [2014]
Subjects:
Online Access:Click Here to View Status and Holdings.
Tags: Add Tag
No Tags, Be the first to tag this record!

MARC

LEADER 00000ntm#a2200000#i#4500
001 wils-539385
005 2020210125918
008 150512s2014 FLU ae# ##001 #dENG#D
020 # # |a 9781466585416  |q paperback 
040 # # |a DLC  |b eng  |d UiTM  |e rda 
041 0 # |a eng 
090 0 0 |a QA76.76.C672  |b T679 2014 
100 1 # |a Totten, Christopher W.  |e author 
245 1 3 |a AN ARCHITECTURAL APPROACH TO LEVEL DESIGN  |c CHRISTOPHER W TOTTEN 
264 # 1 |a Boca Raton  |b CRC, Taylor & Francis Group  |c [2014] 
264 # 4 |c ©2014 
300 # # |a xxxiv, 433 pages  |b illustrations  |c 24 cm. 
336 # # |a text  |2 rdacontent 
337 # # |a unmediated  |2 rdamedia 
338 # # |a volume  |2 rdacarrier 
504 # # |a Includes bibliographical references and index 
520 # # |a Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds. 
526 0 # |b AD233  |5 AD 
526 0 # |b Bachelor of Creative Game Design  |5 Faculty of Art and Design 
650 # 1 |a Level design (Computer science) 
650 # # |a Software architecture 
856 4 0 |z Click Here to View Status and Holdings.  |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=539385 
964 # # |c BOK  |d OS 
964 # # |c OS  |d OS 
964 # # |c BOK  |d OS