AN ARCHITECTURAL APPROACH TO LEVEL DESIGN
Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of ar...
Saved in:
Main Author: | |
---|---|
Format: | Book |
Language: | English |
Published: |
Boca Raton
CRC, Taylor & Francis Group
[2014]
|
Subjects: | |
Online Access: | Click Here to View Status and Holdings. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
MARC
LEADER | 00000ntm#a2200000#i#4500 | ||
---|---|---|---|
001 | wils-539385 | ||
005 | 2020210125918 | ||
008 | 150512s2014 FLU ae# ##001 #dENG#D | ||
020 | # | # | |a 9781466585416 |q paperback |
040 | # | # | |a DLC |b eng |d UiTM |e rda |
041 | 0 | # | |a eng |
090 | 0 | 0 | |a QA76.76.C672 |b T679 2014 |
100 | 1 | # | |a Totten, Christopher W. |e author |
245 | 1 | 3 | |a AN ARCHITECTURAL APPROACH TO LEVEL DESIGN |c CHRISTOPHER W TOTTEN |
264 | # | 1 | |a Boca Raton |b CRC, Taylor & Francis Group |c [2014] |
264 | # | 4 | |c ©2014 |
300 | # | # | |a xxxiv, 433 pages |b illustrations |c 24 cm. |
336 | # | # | |a text |2 rdacontent |
337 | # | # | |a unmediated |2 rdamedia |
338 | # | # | |a volume |2 rdacarrier |
504 | # | # | |a Includes bibliographical references and index |
520 | # | # | |a Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds. |
526 | 0 | # | |b AD233 |5 AD |
526 | 0 | # | |b Bachelor of Creative Game Design |5 Faculty of Art and Design |
650 | # | 1 | |a Level design (Computer science) |
650 | # | # | |a Software architecture |
856 | 4 | 0 | |z Click Here to View Status and Holdings. |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=539385 |
964 | # | # | |c BOK |d OS |
964 | # | # | |c OS |d OS |
964 | # | # | |c BOK |d OS |