HOW TO BECOME A VIDEO GAME ARTIST
Starting with the basics of game creation and the artistic skills necessary to get started, this book provides the inside track on how to forge a career in the world of video game art. Included are detailed breakdowns of the training and portfolio samples you'll need to make these jobs your own...
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Format: | Book |
Language: | English |
Published: |
New York
Watson-Guptill Publications
2013
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Online Access: | Click Here to View Status and Holdings. |
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001 | wils-524247 | ||
005 | 2020210124633 | ||
008 | 200724t2013 NYU a## ##001 #dENG#D | ||
020 | # | # | |a 9780823008094 |q paperback |
020 | # | # | |a 0823008096 |q paperback |
020 | # | # | |a 9780823008100 |q eBook |
020 | # | # | |a 082300810X |q eBook |
040 | # | # | |a DLC |b eng |d UiTM |e rda |
041 | 0 | # | |a eng |
090 | 0 | 0 | |a QA76.76.C672 |b K46 2013 |
100 | 1 | # | |a Kennedy, Sam R. |d 1971- |e author |
245 | 1 | 0 | |a HOW TO BECOME A VIDEO GAME ARTIST |c SAM R. KENNEDY |
264 | # | 1 | |a New York |b Watson-Guptill Publications |c 2013 |
264 | # | 4 | |c ©2013 |
300 | # | # | |a 160 pages |b illustrations (chiefly colour) |c 26 cm. |
336 | # | # | |a text |2 rdacontent |
337 | # | # | |a unmediated |2 rdamedia |
338 | # | # | |a volume |2 rdacarrier |
504 | # | # | |a Includes bibliographical references (p. 158) and index |
520 | # | # | |a Starting with the basics of game creation and the artistic skills necessary to get started, this book provides the inside track on how to forge a career in the world of video game art. Included are detailed breakdowns of the training and portfolio samples you'll need to make these jobs your own. It features interviews with video game art professionals who've worked for top gaming companies. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators - from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy's Ghost Recon and World of Warcraft; interviews with video game art professionals who've worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you'll need to make these jobs your own. |
526 | 0 | # | |b AD233 |5 AD |
526 | 0 | # | |b Bachelor Of Creative Game Design (Hons) |5 Faculty of Art and Design |
650 | # | 0 | |a Computer animation |v Vocational guidance |
650 | # | 0 | |a Computer games |v Vocational guidanc |v Vocational guidance |
650 | # | 0 | |a Computer art |v Vocational guidanc |v Programming |
856 | 4 | 0 | |z Click Here to View Status and Holdings. |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=524247 |
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