HOW TO BECOME A VIDEO GAME ARTIST

Starting with the basics of game creation and the artistic skills necessary to get started, this book provides the inside track on how to forge a career in the world of video game art. Included are detailed breakdowns of the training and portfolio samples you'll need to make these jobs your own...

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Bibliographic Details
Main Author: Kennedy, Sam R. 1971- (Author)
Format: Book
Language:English
Published: New York Watson-Guptill Publications 2013
Subjects:
Online Access:Click Here to View Status and Holdings.
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100 1 # |a Kennedy, Sam R.  |d 1971-  |e author 
245 1 0 |a HOW TO BECOME A VIDEO GAME ARTIST  |c SAM R. KENNEDY 
264 # 1 |a New York  |b Watson-Guptill Publications  |c 2013 
264 # 4 |c ©2013 
300 # # |a 160 pages  |b illustrations (chiefly colour)  |c 26 cm. 
336 # # |a text  |2 rdacontent 
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338 # # |a volume  |2 rdacarrier 
504 # # |a Includes bibliographical references (p. 158) and index 
520 # # |a Starting with the basics of game creation and the artistic skills necessary to get started, this book provides the inside track on how to forge a career in the world of video game art. Included are detailed breakdowns of the training and portfolio samples you'll need to make these jobs your own. It features interviews with video game art professionals who've worked for top gaming companies. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators - from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy's Ghost Recon and World of Warcraft; interviews with video game art professionals who've worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you'll need to make these jobs your own. 
526 0 # |b AD233  |5 AD 
526 0 # |b Bachelor Of Creative Game Design (Hons)  |5 Faculty of Art and Design 
650 # 0 |a Computer animation  |v Vocational guidance 
650 # 0 |a Computer games  |v Vocational guidanc  |v Vocational guidance 
650 # 0 |a Computer art  |v Vocational guidanc  |v Programming 
856 4 0 |z Click Here to View Status and Holdings.  |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=524247 
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