HOW TO BECOME A VIDEO GAME ARTIST
Starting with the basics of game creation and the artistic skills necessary to get started, this book provides the inside track on how to forge a career in the world of video game art. Included are detailed breakdowns of the training and portfolio samples you'll need to make these jobs your own...
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Format: | Book |
Language: | English |
Published: |
New York
Watson-Guptill Publications
2013
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Subjects: | |
Online Access: | Click Here to View Status and Holdings. |
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Summary: | Starting with the basics of game creation and the artistic skills necessary to get started, this book provides the inside track on how to forge a career in the world of video game art. Included are detailed breakdowns of the training and portfolio samples you'll need to make these jobs your own. It features interviews with video game art professionals who've worked for top gaming companies. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators - from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy's Ghost Recon and World of Warcraft; interviews with video game art professionals who've worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you'll need to make these jobs your own. |
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Physical Description: | 160 pages illustrations (chiefly colour) 26 cm. |
Bibliography: | Includes bibliographical references (p. 158) and index |
ISBN: | 9780823008094 0823008096 9780823008100 082300810X |